Triggy said:
Well the original proposal was for Redundancy being at the following levels (if the player can pick which criticals to use it on):
Battle PL = 1
War PL = 2
Armageddon PL = 4
This isn't a fix for all imbalances, it's simply an attempt to get the bigger ships seen more. Raid PL ships don't really need the boost as although they ain't perfectly balanced with Skirmish and Patrol ships, they aren't far off either.
Does anybody actually care to playtest this?
I'm all for having something over nothing, and if it is players choice, you can get away with redundancy at lower levels.
One question though - is the intention for players choice that the crit be fully rolled out to see what the complete effect is? i.e. if the crit involves a random trait loss or loss of an arc, should the actual trait/arc to be lost be determined before the player gets to choose to ignore it or not?
Regards,
Dave