With all due respect to Mr. Darlage, a recent discussion elsewhere on the web prompted me to try and create a Shield Maiden version of Red Sonja, using his Nomad 8 Sonja mentioned earlier in this thread as a starting point.
Red Sonja, Fugitive in Darkwood
(Circa "Episode", "Red Sonja, She-Devil with a Sword", "The Temple of Abomination," and "The Day of the Sword")
Medium Humanoid (Hyrkanian Shield Maiden 8 (Temptress 4/Soldier 4)
Hit Dice: 4d6+ 4d10+24 (72 hp)
Initiative: +12 (+5 Dex, +5 Reflex save, +2 Lightning Reflexes)
Speed: 30 ft.
Dodge Defence: 19 (+4 level + 5 Dex)
Parry Defence: 17 (+4 level +3 Str)
DR: –
Base Attack Bonus/Grapple: +7/+2
Attack: Broadsword +11/+6 melee
Full Attack: Broadsword +11/+6 melee
Damage: Broadsword 1d10+3/ 19-20 x2/ AP 6
Special Attacks: Sneak Attack 1d6, Light Calvary Formation Combat
Special Qualities: All Hyrkanian Racial Qualities, Comeliness, Saviour-Faire, Aura of Authority +2, Dance of Desire 1/per day, Spurn Seduction, Seductive Savant
Space/Reach: 5 ft. (1)/5 ft. (1)
Saves: Fort +8, Ref +12, Will +9 (+12 vs. Corruption)
Abilities: Str 17, Dex 21, Con 16, Int 15, Wis 14, Cha 16
Skills: 86 Skill Points used. Craft (bowyer), Ride and Survival have +2 Racial Bonus
All Charisma Checks, even ones without ranks, get +2 for Comeliness
Aura of Authority: +2 To Intimidate
+4 to Bluff, Diplomacy Gather Information, Intimidate and Perform for Sed. Savant
Craft (bowyer) +6 Craft (cook) +6 Craft (herbalism) +6 Craft (seamstress) +6 Heal +5
Hide +7 Intimidate +14 Knowledge (local - Hyrkania) +6 Listen +12 Move Silently +10 Perform (dance) +13 Ride +18 Spot +10 Survival +9 Swim +4 Tumble +12
Feats: Combat Reflexes, Lightning Reflexes, Mounted Combat, Ride-By Attack, Sleep Mastery, Track, Weapon Focus (Broadsword)
Reputation: 18 (Brave)
Leadership: –
Code of Honour: Barbaric
Allegiances: None
Possessions: Broadsword, mail bikini (grants no armor bonus), belt, boots, horse
Order of Skills
1st Level: Craft (bowyer) +2 Craft (cook) +4 Craft (herbalism) +4 Craft (seamstress) +4 Heal +1 Hide +2 Intimidate +4 Knowledge (local - Hyrkania) +4 Listen +2 Move Silently +1 Perform (dance) +4 Swim +1 Survival +2 Tumble +3
2nd Level: Ride +4
3rd Level: Heal +2 Intimidate +2 Listen +2 Move Silently 2 Ride +1
4th Level: Ride +2 Survival +1
5th Level: Listen +4 Spot +4 Tumble +2
6th Level: Ride +2 Survival +1
7th Level: Listen +2 Move Silently +2 Spot +4 Tumble +2
8th Level: Ride +2 Survival +1
Order of Feats:
1st Level: Weapon Focus (Broadsword), Track (two feats for taking prefered class at first level)
2nd Level: Lightning Reflexes (Soldier feat)
3rd Level: Combat Reflexes (character feat)
4th Level: Mounted Combat (soldier feat)
6th Level: Sleep Mastery(character feat)
8th Level: Ride-By Attack (soldier feat)
This version of Sonja lacks a bit of attack power and defense compared to the pure nomad version (lacks the favored terrain ability and the BAB is one lower), but I believe this is balanced out in other areas.
1. More skill points.
The biggest problem here is that survival, which is something Sonja would have to have living off the land, is neither a class skill for soldiers or temptresses. I do have the skill maxed out as much as is possible for a cross-class skill, though. The brunt of the skill points, I put into Move Silently and Hide, to reflect Sonja's time working as a sneak thief and her tendency to use ambush tactics. I also put ranks into Tumble, to account for Sonja's quickness in battle and make up somewhat for the loss of the Web of Death feat.
2. Feats
I gave Sonja Sleep Mastery rather than Web of Death, since in one story from this time she woke up just before a poisonous snake struck her.
3. Temptress/Shield Maiden Abilities
Aura of Authority and Spurn Seduction are very good abilities for Sonja. The former gives her a bonus to will and Intimidate while the later makes her immune to any attempt to seduce her. Seems a good equalizer to her vow.
While Sonja is not likely to user her "Dance of Desire" ability, it does seem to match the effects seen when we HAVE seen her hop on a table while relaxing in a tavern.
And Seductive Savant and Comeliness give Sonja a fair to midling chance of passing most Charisma-based skill checks (i.e. The beautiful woman has no trouble convincing the Barbarian to help her rob a tower) despite having no ranks in most of the appropriate skills. With her Charisma, it's like she has near Max-ranks for a character of her level without having to spend any skill points on Diplomacy, Bluff or Gather Information.
I think the skill points need tweaking but overall, I think this is a good take on Sonja. All comments are welcome.