Recovering POW

Snowedunder

Mongoose
What are the main ways of recovering POW in the game (I have PCs with an enchanting obsession).

Also with improvement rolls to increase characteristics, would this replenish lost POW or increase the original characteristic?
 
POW sacrificed for enchanting is gone for good. The decreased value is the new value for the character's POW characteristic. POW can be recovered by simply raising this new value to a higher one via improvement rolls.
 
I see - suppose I'm too used to current/original stats from RQ3.

So gone are the days of beating up a couple of spirits for a POW gain!
 
When I GM I take it that pow lost from runes can be regained through stat increases, which take whatever the crrent value is rolled against.
 
What about making POW recovery easier ?

For instance, if a character has a current POW lower than the highest POW value he reached in his life, he could be allowed a POW increase roll by expending only 1 or 2 experience rolls.

Or perhaps keep a track of the number of POW expended in enchants and use these as "reductions" for POW increase costs. For instance, if you spent 4 POW in enchants, you might be allowed to roll POW increase for 2 experience rolls 4 times.
 
Also, MRQ abolished the need to keep track of one's original value for a Characteristic, which was used in RQ3. There is no need to keep track of how high or how low your POW went. You just need your current value and Dedicated POW. Going back to such concepts would be unneeded complexity.

Moreover, MRQ Enchanting and Divine Magic are incredibly less POW-consuming than previous (published) versions of RuneQuest. There is no need to make POW gain easier. It's just three improvements for a chance to increase, and if you fail you can raise a spellcasting skill instead. Now if you feel that characters get too few improvement rolls that's another subject, but as Loz has just clarified in another thread, granting more IRs is always a GM option.
 
RosenMcStern said:
Also, MRQ abolished the need to keep track of one's original value for a Characteristic, which was used in RQ3. There is no need to keep track of how high or how low your POW went. You just need your current value and Dedicated POW. Going back to such concepts would be unneeded complexity.

This is why in my second proposal you only keep track of the POW you spent in enchantments, not original POW vs actual POW :)

Moreover, MRQ Enchanting and Divine Magic are incredibly less POW-consuming than previous (published) versions of RuneQuest. There is no need to make POW gain easier.

As far as enchanting is concerned, I did not find MRQ really cheaper in terms of POW than RQ3, especially when compared to the famous Sandy Petersen's rules on rituals.
 
Mugen said:
As far as enchanting is concerned, I did not find MRQ really cheaper in terms of POW than RQ3, especially when compared to the famous Sandy Petersen's rules on rituals.

You're kidding, aren't you? In RQ3, if you failed the roll, you lost all the POW. In MRQ you do not. In RQ3 all conditions costed POW, so all fancy items with "autocast Heal on me if I am wounded" costed extra POW. In MRQ they do not. In 99% of the cases you get exactly the item you want for the basic amount of POW. This was not the case in RQ3.
 
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