Really need an FAQ

DSV1

Mongoose
Up until today I have been moving and turning ships wrong !

I thought each ship had to move half its max speed before turning - DOH !

anyway it just proves we could really do with an FAQ so can we at least compile something like that here ?
 
this is still an open issue so i wouldnt change anything just yet.

i agree though, we really need an FAQ.

radar and turning need to be on there. what other questions have come up? turning has my head hurting at the moment.
 
Give in to the side of reason and (slightly more realistic) physics - go with "speed" = "current turn's movement" :)

Its the only way. You know it makes sense :D
 
I agree with DM. :wink: I don't know of a single game that rewards ship damage with more maneuverability, unless it is better clarified that the ship's turning ability stays tied to the original Speed rating and the ship only turns at the end of its movement. DM said elswhere that HMS Hood would be landlocked in its harbor and that would be so. I'd say rule it so that the Speed rating is the unit's maximum speed (not counting flank speed), with slower speeds set lower manually or due to damage. While this would allow for a tighter turning circle, it would still match real-world experience. The shorter distance covered however with a slower ship should make it easier for an enemy to predict where the ship will be for targetting purposes and will then declare its own tactical weakness. A slow ship should end up becoming a magnet for guns and torpedoes and this makes proper sense to me. If there was a targetting modifier for a ship moving at a speed that was slower than its full Speed rating (by its own desire or not) then that should allow sufficient "punishment" for moving at a slow tactical speed. Chew on that suggestion for a bit. :wink:
 
In referring to my previous post, in other words the Hood can maneuver at slow speeds in harbor to turn well, but has large caliber salvoes straddling her because she was caught napping :lol: .
 
Can we wait a little longer for an FAQ? People are still discovering issues. Too early to get them all nailed down.
 
I wasnt demanding one now just suggesting we could compile all the issues into one topic, eg (here) so they are easily found by all until such time an official FAQ is ready.


And yes Radar is a bit murky no pun intended, as to whether you detect a ship once or per round etc, perhaps someone can give us an example of how it really worked ?
 
DSV1 said:
I wasnt demanding one now just suggesting we could compile all the issues into one topic, eg (here) so they are easily found by all until such time an official FAQ is ready.


And yes Radar is a bit murky no pun intended, as to whether you detect a ship once or per round etc, perhaps someone can give us an example of how it really worked ?

Historically, it was rather murky at first as the Japanese would "find" the Americans using their excellent optics before the American radar would decide to work and return the favor, often with disastrous results for the USN forces. :shock: Games that are more detailed than VaS (not necessarily a good thing btw) separated the radar efficiency into early, middle, and late war periods. The Axis were slow in adopting radar and focused more on traditional methods. When radar was perfected and had shown its obvious supremacy it was a case of too little, too late to have much of an effect for the Axis powers. Funny thing too, as Germany was playing around with radar fundamentals as early as the 1880's! Heinrich Hertz used the first radio waves and gave his name to the measurement of the waves. Robert Watson-Watt, a Scot who was related to American steam-powered engine pioneer James Watt got a patent for using radar (acronym for "RAdio Detection And Ranging") in 1935, to be used for early warning air defense. This turned out to be critical to the British in the Battle of Britain and cost the Luftwaffe dearly. Radar was experimental at Pearl Harbor and though detecting the incoming attack was ignored (to the detriment of the Americans). Ship-mounted air and surface search radars had their teething problems as I mentioned earlier but ended up in assisting the Americans in regaining night attack suoeriority over Japanese naval forces. A ship's best defense against radar detection was to hug a coastline in order to mask its "blip", which the Japanese sometimes did.
 
BuShips said:
Robert Watson-Watt, a Scot who was related to American steam-powered engine pioneer James Watt

James Watt was Brittish too, born in Scotland in the 1730s and dying in England in his 80's.

Off topic I know.......
 
Oly said:
James Watt was Brittish too, born in Scotland in the 1730s
Greenock, actually, a couple of hundred yards from where I am right now. There's a very nice pub named after him that's even closer...

Wulf
 
Oly said:
BuShips said:
Robert Watson-Watt, a Scot who was related to American steam-powered engine pioneer James Watt

James Watt was Brittish too, born in Scotland in the 1730s and dying in England in his 80's.

Off topic I know.......

Fair enough. I wonder if he took a steamship back to England, eh? :wink:
 
Wulf Corbett said:
Oly said:
James Watt was Brittish too, born in Scotland in the 1730s
Greenock, actually, a couple of hundred yards from where I am right now. There's a very nice pub named after him that's even closer...

Wulf

He also has 2 buildings named after him on the Glasgow University aAin Campus. One is one of 2 main engineering buildings, funnily enough, though strangely not where the Electronics Engineers are.

LBH
 
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