Real game breaker

Gibbs said:
cordas said:
Hmmm you guys have no sense of sophistication or style, using both just says you have no confidence in your over grown ritalin fed teddybears....

I just love to see them trying to dance on those logs... The head crusher is also cool and deserves its own place in walker killing.

Oh and dropping a Wookie on anything is just power gaming :lol: :twisted:
:lol:

No dropping two on a walker is power gaming. Dropping one jedi on it is power gaming. Remember you need an ewok and a wookie to actually drive the thing! :win:

I notice you don't try to defend using logs under feet and head smashing at the same time... :twisted:

Wookies just rule, even jedi should run scared from them....
 
You didn't call that power gaming. Besides, I did say whatever was appropriate to the situation. :wink:
 
Nekomata said:
Anyone interested in a fictional weapon system that can reliably expected to kill 2-3 Abrams before scumming to fire? And, if used right can take out even more...

For my favorite Mech Nut:

http://www.armorcast.com/battletech/

Available are:
28mm Scale Clan Elemental Battle Armor ($12.00 USD)
Armored Flatbed Truck ($32.00)

1/60th Scale
- Atlas Inner Sphere Battlemech ($160.00 USD)
- Mad Cat Omnimech ($118.00 USD)
- Vulture Clan Omnimech ($98.00 USD)

Plus upgrades like:
ER PPC (Mad Cat)
Ultra AC/5 (Mad Cat)
Twin ER Large Laser (Mad Cat)
Heavy Large Laser (Mad Cat)
Triple Medium Pulse Laser (Vulture)
Twin Large Pulse Laser (Vulture)
Quad Medium Pulse Laser (Vulture)
Streak SRM 6 Missile Launchers
LRM 15 Missile Launchers (Mad Cat)
LRM 20 Missile Racks (Mad Cat)

AtlasMCl.jpg


Just remember, Nekomata, it's not really about what the others want, but what you want. If you want to play with Giant Robots in the game, go right ahead!
 
I'd agree with that. If anything, the AT-ST and AT-AT designs need serious work done to each!

Take the AT-AT for example. It's primary role is a heavy assault transport, but the flaws in its designs... like the troops having to Fast Rope out of it or the vehicle has to get down like a dog so the troops can unload themselves that way leave much to be desired. Combine that with the fact that the weapon systems are all mounted on a head that can only turn just so far means that it can't provide covering fire for the soldiers as they disembark from the vehicle.

The AT-ST is a little better designed, but as the Battle for Endor has shown, without something that can grip and dig into the terrain, it's prone to being knocked over. Couple that with the light armor the vehicle has, a simple swinging log trap can eliminate one of these too.
 
They are some of the inherent problems that walkers face... The only way you could make an effective walker is if you have reliable anti-grav inorder to allow you to balance the machine properly (and if you have anti-grav why not just make a hover tank), because all the weight has to be high up.

Honestly I don't really ever see large walkers being effective battle vehicles... wheels, tracks, flying or hovering are just far better solutions to the problems.

Suits and small (human sized) walkers are far more likely as the problems are a lot less, in fact you could say MERS and FIST mixed with the body armour a modern infantry man wears are already suits. Human sized walkers are already being made, but they are far to slow and clumbersome to be used in combat at the moment.
 
Counter balancing isn't a much trouble as you think if done right. Look at some of the older Gundam's (Seed and Destiny don't know what physics are), the suits even though humanoid don't have human proportions. Alot of suits, especially ones meant for ground combat have small torsos and oversized legs, the Zeon land suits (Zaku, Gouf, Dom, ect.) and the Gundam Alex are good examples. The extra weight on the legs may slow it down, but with the proper computer handling systems it should be able to balance fairly well. Another thing is my tech armor designs have feet the size of cars, I've actually worked this out using the stats I have, and TAs have a lower contact pressure then humans, and alot lower then tanks. That makes them good for soft terrain combat. The real problem is the power necessary to move the legs, which the Ferals accomplish with a small liquid metal cooled nuclear reactor, and lots and lots of armor around it.
 
Surprisingly this hasn't been mentioned at all.
Metal Gear. You have Rex which is ground based. Ray which is amphobious, and then there are the new ones in MGS4 that look like a cross between the two. And tripping them is ineffective, as seen in the previews. They just do some sort of flippy thing and right themselves. However to make them playable you would have to get rid of the whole nuke thing.

Just my thoughts seeings how MGS games are set around a mordern/not too far off timeframe.
 
Unfortunately. . . given similar tech levels - big tall (high profile) walking robots would be easy meat for fast (low profile) tanks. There's a reason nobody has tried to build one. Its not like we couldn't build at least something similar.

The other poster was right. . . you should play battletech or CAV2.
 
Soulmage said:
Unfortunately. . . given similar tech levels - big tall (high profile) walking robots would be easy meat for fast (low profile) tanks. There's a reason nobody has tried to build one. Its not like we couldn't build at least something similar.

The other poster was right. . . you should play battletech or CAV2.

Or SST :). But hey, it's your game, if you want to paint all the helmets blue and bring in Godzilla that's OK too. I wonder if you could make a decent Battletech:Evolution homebrew ruleset...
 
I do have battletech stuff but I didn't like it, not my style. I'm not trying to propose that walking battle mecha are realistic and could replace tanks ect... They are big and pretty and its fun to screw with things in scifi. And BF:Evo may not be too far in the future, but its still a form of hard sci-fi.
I actually did try to make a Gundam mod by scale shifting it, aka the mobile suits being the infantry, and no humans, but it didn't turn out well. I also have a fantasy version that makes some small changes to the base rules and is set in another of my alternate dimensions.
 
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