Real game breaker

Nekomata said:
The problem really isn't the power of the unit, but the force structure. In playtesting I've had a Knight kill 2-4 Abrams, standing out in the open, with the tanks in cover (technically the TA was in cover too thanks to the shield) but those tests didn't take into acount the TAs mobility compaired to the tanks. The real problem is that in the story a TA platoon is never less then 3 TAs. If one is damaged and out of combat, then the team is sidelined untill it can be repaired. The only time you'll less is in defensive actions. Of course, you'll never see more then 3 of them in a single fight either, one because they cost (in real world terms) 4-5x as much as a normal tank, the other reason is because of the very small possibilty of a reactor blowout. Plus at company level TA platoons will (whenever possible) be followed by 2 toras, infantry and gunship air support. So, for a 10,000 point game TAs would work fine, but otherwise...

10,000 point games.... I think you would probably be better putting it into the SST forum than here in BF:Evo, it would seem a better fit to me. Put it up against 3 squads of grizzlies and a LAMI unit with a javalin and Pee Wee and see how it holds up.
 
cordas said:
10,000 point games....

Kinda big :lol: Though hey...Only about 20 Challenger II's. Almost half an armoured regiment.

Problem comes how to get those 20 Challenger models then...

Though I was semi-seriously considering 40k point battle with 6mm models just to try out how BF:Evo rules cope with such size. Scrapped the idea after I decided I don't REALLY want to start measuring 1/6" radiuses for the grenade launchers etc(nor keep original scales where 6mm infantry would look silly 6" apart(and table would be crowded) or if within sensible distance would all be caught in 1" blast :lol:
 
tneva82 said:
cordas said:
10,000 point games....

Kinda big :lol: Though hey...Only about 20 Challenger II's. Almost half an armoured regiment.

Problem comes how to get those 20 Challenger models then...

Though I was semi-seriously considering 40k point battle with 6mm models just to try out how BF:Evo rules cope with such size. Scrapped the idea after I decided I don't REALLY want to start measuring 1/6" radiuses for the grenade launchers etc(nor keep original scales where 6mm infantry would look silly 6" apart(and table would be crowded) or if within sensible distance would all be caught in 1" blast :lol:

I don't think the Bf: Evo rules could handle a battle of that size without a hell of a lot of book keeping. Which would really screw up the fast easy flow of the game that I love.
 
cordas said:
I don't think the Bf: Evo rules could handle a battle of that size without a hell of a lot of book keeping. Which would really screw up the fast easy flow of the game that I love.

Not to mention the amount of exercise you'd get from having to walk around a board that could fit them all...cause you couldn't deploy everything on a 6x4! :lol:

The closet that this game will get to that sort of technology will probably sword talons and they're not *that* advanced.
 
As someone earlier posted, there are some other robot-themed things to look into as well. I was going to borrow from Votoms and Gasaraki. I have some 1/60 scale Votoms kits and was going to use the SST Exos as a template.

I think it is great to see some thoughts outside the box (even if it is from the toy box ;)) being tried in the game for fun. I also find it interesteing that this idea got such negative remarks about realism, when there is a thriving thread about zombies.
 
How about using a Fire Toad model from Rackham's AT43 game for a next-gen walking tank? Their look is very near-future, their design is very 'utilitarian Mecha' as opposed to Anime-styled mecha.

Also, they are painted very well for the price, and would be satisfyingly huuuuge compared to an Abrams. Also, if you don't like the lasers because they are too 'sci-fi', they also have recoilless grenade launchers or pairs of (very large caliber) miniguns.

These are studio paintjobs- but the real thing is damn close.

UNC102.jpg


UNC201.jpg
 
I'm wondering how long MG's going to let you advertise Rackham's stuff on their forum! :lol:

They do look pretty impressive and Ive been tempted on multiple occasions to buy into that game but I'm sticking with MG for now, can't go past evo or sst!
 
I can take it down if I am stepping on anyones' toes. It's just that these are the best two pictures I could find on the web.
 
Aegis said:
I can take it down if I am stepping on anyones' toes. It's just that these are the best two pictures I could find on the web.

It's just a joke. MG may or may not take them down it's entirely up to them. They are nice pics though.
 
Dennbok said:
Sure the pics might be nice, but I'd rather play Evo any day.

Can't make that call until you've played em both Dennbok! :wink:

But I hear you. I'd rather stay with one than spend money on the other as well. It would be just too much.
 
Dennbok said:
Sure the pics might be nice, but I'd rather play Evo any day.

Agreed, I also have real problems with walking robots / vehicles being used in near future games... they would simply be to unstable, when you have access to wheels and tracks they (nevermind helicopters and areoplanes) are simply to inefficent. Even with the most complex military kit fielded now there is still a drive to make it as simple to use and maintain and be as effective at its job as possible. Walking robots / war vehicles just don't make the grade. Particularly something like that, its simply to top heavy to ever be able to walk.

If you want to put them into a proper scifi game then fine, its science FICTION.
 
i agree cordras the trouble with walkers is they are very high profile, i can see them as mobile sentry towers but thats it mor a defence perimeter weapon than an attack, i spose they may be goog for flushing resitance out of a building but a roadside bomb would knock it over and totaly cripple it.
 
cordas said:
BuShips said:
I agree with Gibbs. They're a "log magnet". :lol:

Ahh but are you a head crushing log person, or a try and walk on these you frakkers log person?

I'd stop 'em in place and make them tap dance so that the two log-hammers get a good aim, so both, heh.
 
cordas said:
BuShips said:
I agree with Gibbs. They're a "log magnet". :lol:

Ahh but are you a head crushing log person, or a try and walk on these you frakkers log person?

I'm with BuShips on this. Whatever I feel like in the moment. I've also got a bit of a thing for dropping wookies on them too :wink:
 
Hmmm you guys have no sense of sophistication or style, using both just says you have no confidence in your over grown ritalin fed teddybears....

I just love to see them trying to dance on those logs... The head crusher is also cool and deserves its own place in walker killing.

Oh and dropping a Wookie on anything is just power gaming :lol: :twisted:
 
cordas said:
Hmmm you guys have no sense of sophistication or style, using both just says you have no confidence in your over grown ritalin fed teddybears....

I just love to see them trying to dance on those logs... The head crusher is also cool and deserves its own place in walker killing.

Oh and dropping a Wookie on anything is just power gaming :lol: :twisted:
:lol:

No dropping two on a walker is power gaming. Dropping one jedi on it is power gaming. Remember you need an ewok and a wookie to actually drive the thing! :win:
 
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