Xorrandor said:But would it count as the Reaction of the transport as well? In a normal boarding/unboarding situation, both the transported unit and the transport lose an action. It seems a little weird to have the unit react to jump in the transport, and then have the transport react to run for cover. If those happened during your turn, they would take the entire turn, after all.
The Old Soldier said:Example 2: PLA infantry squad is already loaded in the WZ-551 IFV, and a enemy unit finishes it action within 10". Because a squad loaded does not count as being on the table, only the WZ-551 could react, but the card states the WZ can not react. SO there is no reaction to the enemy.
The Old Soldier said:NO!!
This is so simple. A unit may react unless the card states otherwise. Plain and simple. (only 1 reaction per unit per turn like it states in the rulebook)
Example: PLA infantry squad and a WZ-551 IFV are both in reaction range when a enemy squad finishes it action within 10".
The infantry could take a move reaction to load itself on the WZ. But the WZ could not react.
Example 2: PLA infantry squad is already loaded in the WZ-551 IFV, and a enemy unit finishes it action within 10". Because a squad loaded does not count as being on the table, only the WZ-551 could react, but the card states the WZ can not react. SO there is no reaction to the enemy.
Example 3: MEA militia and a MEA technical are both in reaction range when a enemy squad finishes it action within 10". The MEA militia reacts by moving onto the Technical. The Technical reacts by moving out of LOS of the enemy squad.
Example 3A: Same situation, but this time the Tech reacts first my firing on the enemy, then the MEA militia reacts by moving onto the technical.
Example 3B: Same situation, but this time the MEA moves onto the Tech as it's reaction then the Tech takes a shoot reaction to allow 4 MEA troop models to fire at the -1 penality. Note: the Tech can not fire because of the card rules and conditions.
The rules cover all the above. Between the basic rules and the special rules on the cards.
Hiromoon's Warrior Card said:Transport. The Warrior may carry up to 8 Size 1 models. Models may mount the Warrior simply by moving on to it, and may leave with a Move action in the same way. If models either enter or leave the Warrior, then both the models and the Warrior may only take a single action in that turn...
The Old Soldier said:Just play as written the penality for loading and unloading is for the ACTIONS, not REACTIONS. I just do not see what the problem is. Mind you a loaded unit could not react by unloading because it does not count as being on the table while loaded. Some vehicles can react others can't it is all on the cards.
BuShips said:One nit-picky way to resolve this is to think of the key word of "simultaneous" reactions. You might allow the troops to board and the Technical to only fire as if it was empty because the boarding troops would have to fire over their backs as they were loading. :wink:
BuShips said:Well, what's the consensus?
Lorcan Nagle said:I'd have to vote no, because there's no second action to sacrifice for either the troops or the transport if they're reacting.
The Old Soldier said:The examples I gave are the rules as written, which in this case is very good. The penality for loading and unloading is one Action during the players turn. Reactions have the penality of only being able to be used once per the other players turn.
The Old Soldier said:I give up, muck it up all you want. Because as far as I'm concerned MP got this one RIGHT.