Reach Adventure 4: Last Flight of the Amuar - Now in Print

MongooseMatt

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The latest adventure for Traveller, Reach Adventure 4: Last Flight of the Amuar, is now available in print! You can grab your own copy here:

http://www.mongoosepublishing.com/rpgs/traveller-1/reach-adventure-4-last-flight-of-the-amuar.html

In Reach Adventure 4: Last Flight of the Amuar, a Leviathan-class merchant cruiser was engaged in an exploratory trade cruise into the so-called Outrim Void, a region of sparse star systems just over the border from Imperial space. Long-range merchant cruisers were built for regions like this, and have been successful. However, there have been losses too. Among them was the Amuar, which ‘went Outrim’ as the saying goes. She is long overdue, presumed lost, and has not been located by a search of the trans-border worlds.

The Travellers are engaged by a relative of one of Amuar’s crew, who has an idea of where she might have been headed. What was the fate of the Amuar and her crew, and can either be recovered?

This adventure takes place in Egryn and Pax Rulin subsectors of the Trojan Reach sector, and would make an excellent introduction to this region’s many adventuring possibilities. Almost any group of Travellers will be suitable for this adventure, though they will need to be able to operate their starship or have suitable crew available to do it for them.

Reach Adventure 4: Last Flight of the Amuar contains background information on the Senlis Foederate and Belgardian Sojurnate, both pocket empires within the Trojan Reach, along with a detailed view of Leviathan-class merchant cruisers, and the Lancer-class corvette.

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Indeed, if you place an order via our web site and then drop me a line (msprange@mongoosepublishing,com), we'll get you sorted!
 
SPOILER ALERT: If you're a player who might participate in this adventure, there are a few reveals below!



Just completed our second session of this adventure and it's shaping up nicely. I was curious to see how the players would react to some of the scenarios presented. I felt there was a lack of action early in the adventure so I added an incident on Vior in which a faction of "traditionalists" who still want to practice cannibalism cause a bit of a commotion, but other than that, I've been running it as published. The players really stepped up to help the Gollerians with their faltering space program. I wasn't sure what the morality level of this group of adventurers was going to be, but they've firmly established themselves as "the good guys" at this point.

I think the feel of the adventure is a great setup for future stories in the Trojan Reach. As they step further and further into the Void, it gets patently obvious that they are leaving interstellar civilization behind. It's like a trip up the River Congo in the 19th century and each successive village is less and less civilized with little contact between them. The struggles of the people living on these worlds might engender some empathy for their plight and give the travellers some motivation to join the cause of Drinax. We shall see!

I think we will likely wrap up this storyline during the next session. I'll let you all know how it goes!
 
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