Raven, here's something I've been toying with for another Childe Feat, tell me your thoughts if you get a moment.
Jotunkin [General Feat]
Requirements: Must be taken at first level; the creature may not have any other Childe Feat.
Deep within mountains, beyond unscaleable peaks and in other forsaken places the remenants of the older races still survive, giants among them. A few bloodlines still contain ties to those old races, a lineage that sometimes comes to light.
The following profile is added to all creatures with this Feat:
Type, Size and Hit Dice: Change type to Humaniod (Giant)
Initiative, Speed and Attacks: As base creature
DV: -1 penalty to dodge defense, Jotunkin tend to simply endure attacks rather than avoiding them.
DR: 2, Jotunkin get an additional DR = Constitution Modifier versus subdual damage of all sorts, including environmental damage.
Special Qualites: Add the following to the base creature’s profile
Low Light Vision: The creature possess Low Light Vision. If the base creature already possesses this ability, its range increased 30 feet.
Giant Blood: Jotunkin are larger than normal people by a large margin, add 12" to their base height and 100 lbs to their base weight. In addition their increase size and mass means that their unarmed strikes are treated as if they were one size category larger than normal (regular attacks do 1d4, 1d8 with Brawl) and they gain a +2 to all grapple checks. Equipment must usually be specially made for them costing 50% more for armor and clothes.
Saves: All Jotunkin receive a +2 innate saving throw bonus and bonus to ability checks that would be covered by the endurance feat.
Abilities: Jotunkin have the physical stature of their forefathers, but often are introvered as a result of their innate clumsiness, as a result they gain +2 strength, +2 constitution, -2 Dexterity and -2 charisma.
Skills: Due ton their size Jotunkin are notoriously bad at hiding and slipping into places, as a result they get -2 to all hide checks and -4 to all escape artist checks. On the upside their size does give them a +2 to all strength checks to life, break or force objects.
Favoured Class: Change to Barbarian