Lord David the Denied
Mongoose
Hello all. As some of you may recall, I've recently obtained the Battlefield: Evolution - Modern Combat rules, and I've run into some questions. I'd be grateful if my learned colleagues could answer them.
Question the first: shoot actions. Can a unit take two shoot actions in a turn? If so, must they place the second fire zone in the same place as the first they created, or can they administer the smack-down to another target? Related to this, a Challenger II tank can only fire its main gun once per turn, but with a second shooting action could fire its MGs again. Is that correct?
Question the second: reserves. If a unit of infantry start the game as reserves, can they start inside a transport vehicle or air unit that also starts as reserves?
Question the third: fire zones. A unit can split fire and create multiple fire zones as described, but has to lose two damage dice per fire zone created. Does this apply to vehicles? Most tanks and AFVs are armed with coaxial weapons that must use the same fire zone as the main weapon, but in the case of the Challenger II, it only has one other weapon - with two damage dice. To create a second fire zone and use the roof GPMG would the tank have to sacrifice both dice from this weapon, meaning the tank command just sits there with his thumb up his arse doing nothing?
Question the first: shoot actions. Can a unit take two shoot actions in a turn? If so, must they place the second fire zone in the same place as the first they created, or can they administer the smack-down to another target? Related to this, a Challenger II tank can only fire its main gun once per turn, but with a second shooting action could fire its MGs again. Is that correct?
Question the second: reserves. If a unit of infantry start the game as reserves, can they start inside a transport vehicle or air unit that also starts as reserves?
Question the third: fire zones. A unit can split fire and create multiple fire zones as described, but has to lose two damage dice per fire zone created. Does this apply to vehicles? Most tanks and AFVs are armed with coaxial weapons that must use the same fire zone as the main weapon, but in the case of the Challenger II, it only has one other weapon - with two damage dice. To create a second fire zone and use the roof GPMG would the tank have to sacrifice both dice from this weapon, meaning the tank command just sits there with his thumb up his arse doing nothing?