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Jame Rowe

Emperor Mongoose
I would like to post a few characters that I rolled up using the MGT rules.
Please note that I have used the following house rules: 1. character generation is per-year, where you roll for a life event and a skill per year (promotion/commission skills and life event skills are extra skills); 2. Roll for promotion once every four years, although roll once a year until promotion is achieved (if enlisted, you may roll for promotion as enlisted and then roll for commission even if you are promoted, and in all services if you roll an automatic promotion after rolling a promotion in the same term, you do get two promotions); 3. roll 1d, if 1-3, character is male and if 4-6 character is female (rule borrowed from an earlier Varger chargen option); 4. all characters are presumed to be TL-12 (cybereyes are presumed to be TL-10; wafer-jack implants act both as head computers and neural interfaces/datajacks between the brain and outside computers.).

Now: my first character:

Initial stats 4897B7 3-term Female TL-12 Rank-3 Scholar (Scientist). Initial skills Commo-0 Computer-0 Diplomat-0 Medic-0 Investigate-0 Cybernetics-0
Term 1 Year 1: Zlodh-1 Advanced Training: Cybernetics-1
Year 2: R1 Medic-1 Commo-1 Advanced Training: Genetics-1
Year 3: Zlodh-2 Entangled in legal morass: Advocate-1
Year 4: Medic-2. Made breakthrough in field. +2 to next advancement.
Term 2 Year 1: Dagger-1 Life event: travel to new world. +2 to next advancement roll.
Year 2: R2. Cybernetics-2. Is involved in a Secret Project. Computer-1
Year 3: Life Event: Gave birth to a daughter. Genetics-2.
Year 4: Life Event: New relationship. Investigate-1.
Term 3 Year 1: R3 Cybernetics-3. Life Event: Ending of relationship.
Year 2: Life Event: Gives birth to another daughter. Persuasion-1.
Year 3: Worked for a brilliant mentor. Ally. Cybernetics-3 Computer-2.
Year 4: Worked on Secret Project. Genetics-3 Commo-2.

Muster out benefits: +1 Int, +1 Soc, Wafer-jack implant, 30000 Cr, 60000 Cr.

Finalized character: 4898B8 3-term Female human Scientist, R3
Genetics-3 Cybernetics-3 Medic-2 Computer-2 Zlodh-2 Commo-2 Dagger-1 Advocate-1 Diplomat-0 Investigate-0
90000 Cr, wafer-jack implant.
 
Jame Rowe said:
Finalized character: 4898B8 3-term Female human Scientist, R3
Biology-3 Cybernetics-3 Medic-2 Computer-2 Zlodh-2 Commo-2 Dagger-1 Advocate-1, Diplomat-0, Investigate-0
90000 Cr, wafer-jack implant.

Shouldn't there be two zero level skills listed as well?

Otherwise, it is an interesting start to a character. Now I would like to read the story that goes with these stats.

Daniel
 
It's a limited story - she's a geneticist (I'm going to edit the Biology skill to Genetics) and cyberneticist. She's performed a few (unadvertised) experiments on herself though...
 
Character #2: Starting stats 776A77 Solomani Human Male

Enlists in the merchant marine, gaining Wheeled Vehicle, Vac Suit, Broker, Steward, Comm and Persuade at 0.
Term 1 Year 1: Embroiled in legal trouble. Investigate-1 Life Support Engineer-1.
Year 2: Gain contact outside of normal circles. Scout contact. Steward-1.
Year 3: Life Event: New Relationship. Gunner-1.
Year 4: Promotion to rank 1. Mechanic-1. Improved relationship. Medic-1.
Term 2 Year 1: Improved relationship further. Pilot-1.
Year 2: Promotion to rank 2. Unexpected contact (military). Vac-1 Streetwise-2.
Year 3: Aided in smuggling. Streetwise-1, Extra Benefit. Wheeled Vehicle-1.
Year 4: Contact (Imperial). Pilot-2.
Term 3 Year 1: Solomani restrictions force line out of business. Serve half-term and muster out. Comm-1.
Year 2: Failed survival roll. -1 Str. Shotgun-1.
Muster out: Shotgun, 5000 Cr, +1 Edu, 40000 Cr.

Final stats: 676A87 2.5 term Solomani Male, ex-merchant R2.
Pilot-2 Streetwise-2 Steward-1 Gunner-1 Mechanic-1 Medic-1 Shotgun-1 Comm-1 Wheeled Vehicle-1 Investigate-1 Life Support Engineer-1 Broker-0 Persuade-0
Shotgun, 45000 Cr.
 
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