Rate the Drakh

What Would Make the Drakh Better?

  • Increased AD on the Neutron Cannons

    Votes: 0 0.0%
  • Improved GEG Rules

    Votes: 0 0.0%
  • Same GEG rules, Raise the Ratings across the Board

    Votes: 0 0.0%
  • Higher Damage/Crew Ratings

    Votes: 0 0.0%
  • Increased AD on Secondary (non-neutron) Armament

    Votes: 0 0.0%
  • Higher Speed/Turn Ratings

    Votes: 0 0.0%
  • More Special Traits (Specify Which)

    Votes: 0 0.0%

  • Total voters
    0
  • Poll closed .
in the two games iv played against the drakh and played with them i would say so far they are a well balanced fleet my only problem i think is the cruiser could do with more crew/damage as in both games they were just drilled out of the sky very easily well except when i fired a lightning cannon on two of them and did less than half damage :evil:
 
before any one says anything it was 2 victories that fired not 1 that had split fire against the 2 drakh cruisers
 
You know, I've had a rethink about this, while reading the thread on Dodge. If I roll a 6AD attack against GEG 3, and get 4 hits with one crit, how do I know if the crit gets through? Was the crit on the fourth die roll? I can't tell, I rolled all the AD together...

Therefore I withdraw my idea of stopping crits if the damage is stopped... :roll:

Wulf
 
Wulf Corbett said:
You know, I've had a rethink about this, while reading the thread on Dodge. If I roll a 6AD attack against GEG 3, and get 4 hits with one crit, how do I know if the crit gets through? Was the crit on the fourth die roll? I can't tell, I rolled all the AD together...

Therefore I withdraw my idea of stopping crits if the damage is stopped... :roll:

Wulf
Uh, what? You roll dodge before rolling for damage.
Roll 6AD, get 4 hits. Roll dodge, 2 hits get through. Roll damage, get 1 crit.
 
As my secondary fleet, I have mixed results with the drakh. They can excel in some situations, and suck at others, what is a keey indicator is that against a good player with a decent fleet, they suffer badly, the GeG is only useful against the smalest of ships, and bad rolling. Any half decent battleship should punch trough it like tinfoil, especially with the low hull scores.
I do still look at them and ask just how is a GEG of 1, 2, 3 or even 3 making up for Hull 4, even the cruiser with it's hull 5 has such a small crew and damage score, I'm amazed when it survives.
They, Like the Minbari are an "advanced" race ahead of the others (allegedly), but they don't have a fear factor at all, their beams have less range, and in the case of the cruiser, less dice than the minbari counterpart, and their secondary weapons don't offer as much either. When I heard they were to be released I was excited, expecting a truly terryfying race, not uber powerful, but, like the minbari, a fleet people would have to be talented and/or a bit lucky to beat. Instead, I received my book, laughed, thought it was a load of misprints, then laughed again.
They don't need an all emcompasing re-write, the principles of the fleet exist, and make them unique and interesting, they just need some fine tuning.
 
Burger said:
Uh, what? You roll dodge before rolling for damage.
Roll 6AD, get 4 hits. Roll dodge, 2 hits get through. Roll damage, get 1 crit.
No, no, the connection to the Dodge thread was my realising that you roll all hits together, then work out effects later. So, with GEG, you roll total damage then subtract GEG. BUt if you do that you couldn't tell if all the damage from any given hit (or crit) has been stopped. So my idea doesn't work...

Wulf
 
Not gonna get drawn into a flame here Uhan but frankly as I wrote it I mentioned that Im a little guilty on the arrogance side not the munchkin side ;)

Also the fact you seem to have taken it so personally when I was commenting on this thread in general and not just specifically you (yes I know some of that post was refering to your initial post but it wasnt meant as a personal attack).

It just gets on my nerves with the seemingly knee jerk reaction on these forums to any fleet that does well or poorly its always the fleet that gets blamed and noone admits that perhaps that fleet simply doesnt suit their style of play (or in the latter case that their style of play has weaknesses against certain opponents)..

As for weaponry, no 2 or 3 AD of beams is not particularly nasty if thats all they were, but 2 or 3 AD of SAP, DD and most importantly, PRECICE beams on skirmish level ships IS very nasty. The Drakh are at their best used as a swarm fleet using laods and loads of raiders imo, sure they only have 1 GEG and are realtively fragile but they DO have a dodge as well and that little bit of GEG whilst it may not look much can actually soak alot more fire than you'lld think, especially if you stay out of arc of the main heavy weapons of the enemy (a fairly easy feat to do given the speed of the raiders).

Which brings me to another point, NOT that Maneuverable? As compared to what? White Stars perhaps? Theyre faster and more maneuverable than most other ships in the game except for a very few exceptional ships, and most of them dont come close in terms of firepower (Id say personally a Drakh Heavy raider in practice comes has almost as much firepower as a whitestar (and TWO raiders definitely outgun a WS).

Anyway, please dont take any of this personally Uhan as it really isnt meant in that spirit (my original post was perhaps a bit on the harsh side, it had been a bad day ;)) but I really think the Drakh are a very good fleet as they stand and any improvement would actually be verging on breaking them. Not ALL their ships are as good as others but that can be said of every fleet.
 
^OK point taken. Around here calling someone a munchkin can lead to lead to some "choice" words over the gaming table. Quick too.

I never said the Raiders weren't manuverable, but the Light Cruiser and everything bigger are average at best. And believe me I know the traits of those beams, I play the Drakh often. But those beams aren't enough. hiffano made a good point when he said the Drakh can tank badly against a solid fleet. That GEG has a big weakness, that weakness is big warships. Sure, big ships are a hazard with any fleet, but low damage and crew, low hull, and the GEG make for weak ships defensively. Yes the Raiders have dodge, but there are actually other ships in their fleet list.

We messed around with GEG and hull ratings A LOT in playtest, I probably made some of the same comments I just made back then. But the final stats were the final stats, the end. I'm not trying to beat anyone over the head with my opinion, I'm just voicing it. There's a reason why I'm putting this out there.

The Drakh are very cool and are distinctive from other races. Like said before, I think they need some fine tuning.
 
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