wargamer66
Mongoose
I have started picking up books for MRQ and am currently waiting for the Deluxe book to come out in Sept. I guess I am one of the guys who has held off because of the sheer number of books, but since reading the rules and the Second Age sourcebook, am a total believer. This game is really well-done, at least with what i've seen.
Are there mini-campaigns like the old Doraster: Land of Doom supplement being planned? As someone who might run this, but doesn't have much time to write stuff, adventures would really help out. Speaking of that, how well does this game port over to the old AH adventures? Looks like it could be done fairly easily.
And a question.... I notice that you have to have an Earth rune to cast Protection, a spell that used to be really important for most characters to have. Did I miss something in the rules? I seem to remember characters in older versions tended to have more standard spells like bladesharp, protection and counterspell.
Are there mini-campaigns like the old Doraster: Land of Doom supplement being planned? As someone who might run this, but doesn't have much time to write stuff, adventures would really help out. Speaking of that, how well does this game port over to the old AH adventures? Looks like it could be done fairly easily.
And a question.... I notice that you have to have an Earth rune to cast Protection, a spell that used to be really important for most characters to have. Did I miss something in the rules? I seem to remember characters in older versions tended to have more standard spells like bladesharp, protection and counterspell.