Yuan-Ti said:Here's my philosophy on this: random encounters like I have describe do two good things for a campaign. They distract from the adventure in a way that fills up the world more. That is, not everything that happens in a session and not everyone the PCs meet has to do with the story at hand. They can lead to further stories down the road, however. In a similar way, they fill up the world more in the sense that the world is more alive if there are things going on besides the central plot.
Elfman said:So sandstorms don't happen in the desert at night? I'd have thought they would happen regardless of time. I'm no meteorologist, so I can't say for sure, but it seems like this should be possible.
Otherwise it's a nice table, even though I'll probably only use it to get off-storyline ideas for encounters as opposed to true random encounters.