Arch Lector Petrovski said:
Think of the effect on the Ka'Bin'Tak, all of the decent weaponry is in the forward arc or the boresight; the rest is merely back-up defencive weapons. Imagine the pride of your fleet, an armageddon level ship, losing 60-70% of its strength in one critical. Yes it probably would speed it up, but I don't think the speed increase could possibly out way the negative aspects of the wider ranging effect of arc loss.
As would most ships since a lot keep their fire power in the forward arc regardless of the use of boresight. If I'm accounting for attack dice and damage multipliers and that's it for numbers to value firepower as the other traits change based on the target, a Ka'Bin'Tak that loses it's forward arc would lose 39% on a 1 in 7 to 50% if the Boresight/Turret is included on a 1 in 4. The 1e Adira would automatically lose 45% of it's power in a Fwd arc critical, it does however have the straight-4 so it has it may just as easily lose 20% from it's side arc.
The big impact would be that instead of a 1 in 7, it becomes a 1 in 4 and the minimum possibility of only losing 3.39% of firepower (the Turret alone), the KBT might lose 14% (portside) and maximum we are still looking at the forward arc amounting to between 39% and 50%.
It's the smaller ships like the Warbird-type that are going to go from having the 50/50 of 26.67% or 73.33% firepower down to losing it all, but again that's just like the Drakh Raiders or White Stars. Granted those ships don't have the same amount of vestment with your fleets (usually). The loss of 50% firepower on a ship taking 80% your FAP is going to be a bit more impactful then 100% loss on a ship taking up 7% of the FAP.
Keeping in mind that the impact of this all being based on the critical getting the 5.56% chance (4-5 and 6-3) of losing a random arc that in the case of a Ka'Bin'Tak could be it's Forward or it's Boresight or it's portside, of course there is also a 2.78% chance that a 4-6 appears and you don't lose 50% of the fire power, you lose it all.
Thanks to ALP for engaging in the debate!
Banichi said:
At the other end of the scale, has anyone tryed ingoring arcs, and rolling against weapons systems? For example, a g-quan could loose its pulse cannon in an arc, but the twin arrays would be uneffected. Admittedly some ships would probably need a d20.
That would definitely ramp up the granularity of the game. It's too bad the bell curve gets involved to skew probabilities when more dice were added, otherwise you could just roll two or three dice to cover all the weapon systems.