I find it horrendously flawed by (amongst other things) the premise that in a magic system based on Runes, no one is capable of recognising what a rune is when they see it...
I find it horrendously flawed by (amongst other things) the premise that in a magic system based on Runes, no one is capable of recognising what a rune is when they see it...
I was looking for something like the Mutants and Masterminds quick rules, CoC Quick Start Rules, GURPS Lite rules, Shadowrun Quick Run etc - a complete adventure and cut down and/or simple version of the rules so I can players interested and playing quickly
Although the main rule book is simple enough it does not break things down enough for an introduction plus you then need to add in the other options from the other books. A quick start makes it a lot easier.
I'll look over Rune of Chaos but I was not knocked out by it after a quick look in my local shop.
I'm, not sure the rules can be cut down much more than the basic rulebook. Much of the Adventuring section can be ignored, but for a flavour of RQ you'll be needing character creation, the skill system, combat system and Rune Magic.
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