mrambassador1
Mongoose
Hi all,
I just got my copy of 2e (I know a bit behind the times), mine is missing page 28, I'll take it back for a replacement in a week or two but was hoping to get in a few games before then. could you give me a quick rundown on fighters please (or better yet a pdf of page 28).
The main things I wanted to know are: what are the main changes from SFOS, also I presume (from the rest of the fighter rules that aren't on page 28) that the anti fighter trait works pretty much the same as the SFOS space station rules for shooting fighters (I think the trait was defence grid) ie, the anti fighter trait is the number of fighters you may roll one die against and they can't use dodge. Also what is the range of anti fighter vassal seems to use 2 inches. Is this correct and is there anything I missed on my missing page.
P.S. it seems that fighters no longer add their crew quality to dogfights, is this correct? Thanks for any help
I just got my copy of 2e (I know a bit behind the times), mine is missing page 28, I'll take it back for a replacement in a week or two but was hoping to get in a few games before then. could you give me a quick rundown on fighters please (or better yet a pdf of page 28).
The main things I wanted to know are: what are the main changes from SFOS, also I presume (from the rest of the fighter rules that aren't on page 28) that the anti fighter trait works pretty much the same as the SFOS space station rules for shooting fighters (I think the trait was defence grid) ie, the anti fighter trait is the number of fighters you may roll one die against and they can't use dodge. Also what is the range of anti fighter vassal seems to use 2 inches. Is this correct and is there anything I missed on my missing page.
P.S. it seems that fighters no longer add their crew quality to dogfights, is this correct? Thanks for any help