Loving the game, and especially loveing the campaign systems and Talent Trees. Going over the character stats, however, I came upon a few things I would like clarified.
The Senior East-Meg Judge on page 158 is listed as having ten Hits as a level Eight character, as are the Senior Jusge and Senior Brit-Cit Judge on the same page. The other two both have Academy Star that matches the character advacement progression to give them an extra Hit, but the East-Meg Judge does not. Should the Senior East-Meg Judge only have nine Hits? I expect it should be only nine Hits, but wanted to be sure.
Weapons, Armour, and other gear are all listed under the same heading as Equipment, but sometimes referenced as Weapons, Armour, and Equipment. When a Werewolf loses all Weapons and Equipment, as noted on page 160, does it get to keep whatever Armour it was wearing, or does it lose everything as it morphs into a completely different body shape? I would expect it to lose everything, and only retain a natural Armour +3, but it isn't completely clear as written.
The Judge Child on page 164 has a couple of issues. He is listed as having Lightweight Armour, but has an Armour Stat of 0. Is all, or part of the equipment he is listed with (Boot Knife, Handgun, and Leightweight Armour) not supposed to be there? The handgun and boot knife are good to have with there being no other specific weapon or Talent attack capabilities, but the model certainly doesn't look like he is wearing any armour.
Continuing with The Judge Child, he is listed as having Psi 24, but is only a Level 5 character, that would normally only have Psi 12 with his Talents added in. As a special case, he could be an exception to the normal rules, but it would be nice to have that clarified, as it would make advancement, if he became a permanent member of a Force, questionable. If he starts at Level 5 with 24 Psi, should he be gaining more per level gained then listed on the advancement chart? The greater capability over the first five levels would suggest he should continue to advance more rapidly.
Sabbat, on page 700, fits a Level 22 character in everything but Hits. His past could easily have him reduced to only eleven Hits at Level 22, but normal advancement would have him at Hits 23. Is he supposed to start with so few Hits? If so, like The Judge Child's Psi potential, should he have a different advancement scheme for his remaining few levels if he becomes a permanent member of a Force?
The Senior East-Meg Judge on page 158 is listed as having ten Hits as a level Eight character, as are the Senior Jusge and Senior Brit-Cit Judge on the same page. The other two both have Academy Star that matches the character advacement progression to give them an extra Hit, but the East-Meg Judge does not. Should the Senior East-Meg Judge only have nine Hits? I expect it should be only nine Hits, but wanted to be sure.
Weapons, Armour, and other gear are all listed under the same heading as Equipment, but sometimes referenced as Weapons, Armour, and Equipment. When a Werewolf loses all Weapons and Equipment, as noted on page 160, does it get to keep whatever Armour it was wearing, or does it lose everything as it morphs into a completely different body shape? I would expect it to lose everything, and only retain a natural Armour +3, but it isn't completely clear as written.
The Judge Child on page 164 has a couple of issues. He is listed as having Lightweight Armour, but has an Armour Stat of 0. Is all, or part of the equipment he is listed with (Boot Knife, Handgun, and Leightweight Armour) not supposed to be there? The handgun and boot knife are good to have with there being no other specific weapon or Talent attack capabilities, but the model certainly doesn't look like he is wearing any armour.
Continuing with The Judge Child, he is listed as having Psi 24, but is only a Level 5 character, that would normally only have Psi 12 with his Talents added in. As a special case, he could be an exception to the normal rules, but it would be nice to have that clarified, as it would make advancement, if he became a permanent member of a Force, questionable. If he starts at Level 5 with 24 Psi, should he be gaining more per level gained then listed on the advancement chart? The greater capability over the first five levels would suggest he should continue to advance more rapidly.
Sabbat, on page 700, fits a Level 22 character in everything but Hits. His past could easily have him reduced to only eleven Hits at Level 22, but normal advancement would have him at Hits 23. Is he supposed to start with so few Hits? If so, like The Judge Child's Psi potential, should he have a different advancement scheme for his remaining few levels if he becomes a permanent member of a Force?