Quick question about bonus CAs

Exubae said:
I'm sticking to my guns on heavy hacking, mauling, or polearm weapons can't reposte effectively.

This is just plain wrong. Im not arguing for a higher level of realism in games, but historical weapons are balanced for fighting. Just because a weapon is big, doesnt mean that it cant be eligant.

here is a greatsword being used very nimbly in a sparring enviornment.
http://www.youtube.com/watch?v=SOU9jLLMw0Y

Here are polearm examples:
http://www.youtube.com/watch?v=QmNTKy8LJiY

http://www.youtube.com/watch?v=gTVC25hYJaY

Just wanted to add that I am not arguing to add realism, it is just that the RAW seem to do an excellent job of balancing fun and realism. I have always been disappointed in how shields were portrayed in most d100 games and MRQ2 is the first that I really like. Removing realistic abilities from weapons doesn't seem to be a good fix for the percieved problem.
 
This is just plain wrong. Im not arguing for a higher level of realism in games, but historical weapons are balanced for fighting. Just because a weapon is big, doesnt mean that it cant be eligant.
I didn't say they couldn't be used in an elegant manner, I just said you don't use formal repostes with them- its just blow counter blow.

But it doesn't really matter either way,as long as the mechanics are fun who really cares. And as Deleriad mentioned the game doesn't differentiate engaged and disengaged weapons, the reposte in game is just a method of getting a second strike in before your opponent tries to hit you back.
 
Exubae said:
Of course, 1H styles are the big losers.
One thing thats not really addressed by the rules is stance and the target you presenting to your opponent.
Weilding a single weapon tends to keep your body side on to your opponent (presenting a smaller target, if you exclude the beer gut), where as twin weapons and 2h weapons styles tend to either drop the shoulder round or present your body square on, making you a bigger target.

I don't think that's necessarily the case. With all of the paired weapons that I've trained with (sai, tonfa, kama), we use an angled stance, and partially hide one weapon behind the other. With sai one common "fighting stance" is to hold the front sai closed (i.e. tongue along the forearm) and hold it like a shield, with the rear sai open (tongue out, a bit like a sword grip), lined up with the front one.

With the longer weapons, that require two hands (bo, eku, sansetsukon) most of our stances are still angled. You get better reach in addition to offering fewer targets, and you keep your weapon between you and the other guy.
 
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