Supplement Four
Mongoose
Just some questions about the game for you guys....
Profession - Besides what's written in the book (a dicing method to simulate the PC making money), how else can the Profession skill be used by a player's character? What benefit would a PC get from getting this skill?
Profession Synergy - Shouldn't there be a synergy bonus associated with the craft used in the profession? Let's say you're a good smith. Shouldn't that net you a +2 synergy bonus to your Profession (Smith) skill? If you make better weapons and bang out a men horseshoe, wouldn't that help you make more money in your profession? Because you've got quality goods?
But...maybe 5 ranks in the craft won't do it? More are needed for a synergy bonus?
Concentration - How about this skill? Besides being useful to mages, is this skill useful to any other type of character? How would one use it?
I think I read it somewhere that it's used when a check to be lost in the wilderness is made. If so, why not a synergy bonus if Knowledge (Local) has 5+ ranks?
Governor Stats - Are there any situations where the governor stat for a skill is changed in your game? For example, let's say you've got Open Lock (DEX) maxed out. When your fellow thief asks you to look at a chest and tell him what type of lock it uses (how hard it will be to pick), shouldn't the thief use this skill with INT or WIS as the governor stat? Or does a character have to spend points on a Knowlege skill to tell?
Maybe this is a good use for Profession (Locksmith)?
If you've got Perform (arcane dance), a dance of specific moves that must be performed exactly in order to call the demon to the gate (a ritual dance), shouldn't that dance be governed by Perform (arcane dance) using DEX instead of the default Perform (arcance dance) CHA?
What about the character who has Ride maxed out and is a decent horseman. Should he use Ride and INT or WIS together in order to select the best horse from the stable...or to know the characteristics of specific horse breeds?
Set me straight on these things, please.
Profession - Besides what's written in the book (a dicing method to simulate the PC making money), how else can the Profession skill be used by a player's character? What benefit would a PC get from getting this skill?
Profession Synergy - Shouldn't there be a synergy bonus associated with the craft used in the profession? Let's say you're a good smith. Shouldn't that net you a +2 synergy bonus to your Profession (Smith) skill? If you make better weapons and bang out a men horseshoe, wouldn't that help you make more money in your profession? Because you've got quality goods?
But...maybe 5 ranks in the craft won't do it? More are needed for a synergy bonus?
Concentration - How about this skill? Besides being useful to mages, is this skill useful to any other type of character? How would one use it?
I think I read it somewhere that it's used when a check to be lost in the wilderness is made. If so, why not a synergy bonus if Knowledge (Local) has 5+ ranks?
Governor Stats - Are there any situations where the governor stat for a skill is changed in your game? For example, let's say you've got Open Lock (DEX) maxed out. When your fellow thief asks you to look at a chest and tell him what type of lock it uses (how hard it will be to pick), shouldn't the thief use this skill with INT or WIS as the governor stat? Or does a character have to spend points on a Knowlege skill to tell?
Maybe this is a good use for Profession (Locksmith)?
If you've got Perform (arcane dance), a dance of specific moves that must be performed exactly in order to call the demon to the gate (a ritual dance), shouldn't that dance be governed by Perform (arcane dance) using DEX instead of the default Perform (arcance dance) CHA?
What about the character who has Ride maxed out and is a decent horseman. Should he use Ride and INT or WIS together in order to select the best horse from the stable...or to know the characteristics of specific horse breeds?
Set me straight on these things, please.