Questions on charges

cordas

Mongoose
In the basic rule sheet it says whenever 1 unit charges another the models whenyou touch you immediatley fight a close combat. How does this affect vehicles charging infantry?
Does the vehicle stop as soon as it contacts the 1st model, or can it run on and hit as many as it has close combat atacks?

For example in a game yesterday there where 3 infantry closely group infront of a warrior, could my warrior just drive over the 3 of them, or does it stop on contacting the 1st model.

When you survive a charge in terrain do you still move 2" away or is this halved to 1"?
 
interstng question

we play it as tank makes contact and rolls its dice againts what it has made contact with, i recon if one did hit troops we would probably apply hits to unit/ stuff within the the size score of attacking tank.

that said close combat from tanks is rare in our games unless its a last ditched attempt at a ram.
 
What happen was the infantry was trying to run away from the warrior but wasn't fast enough. The warrior needed to move to get LOS to the remaining 3 inf so moved round the corner of the wall allowing the infantry to react, at which point they ran towards the warrior trying to hide beneath the hull of the warrior from its guns. They ended up in a straight line infront of the warrior the 1st model crouching dirrectly infront of it. My initial thought was just to drive over them... untill we read the charge rules and realised that the vehicle could only hit one.

I suppose taking the SST point blank / close combat rule does make sense, and using the rules on size, this way my warrior would be able to attack anything within point blank range of 4" (its own size 3 + size 1 for infantry). Does the advanced rule book give any more info on this? (I will hopefully be going into town this afternoon to see if it is in our local TM or FP, otherwise it will be wed before I can get a chance.)
 
in that situation i would probbaly opted for shoot to be honest :D

we find its rare for people to try and charg anything in the game bar infantry on infantry unless the person is an ex40k player then they try get everything to charg everything !!!! in time it rectifies itself back to a shooting game again.

probably one of the reasons why close combat in BF is not normaly that killer is a way of stoping it turning into a game of charging around each other.
 
Mr Evil said:
in that situation i would probbaly opted for shoot to be honest :D

we find its rare for people to try and charg anything in the game bar infantry on infantry unless the person is an ex40k player then they try get everything to charg everything !!!! in time it rectifies itself back to a shooting game again.

probably one of the reasons why close combat in BF is not normaly that killer is a way of stoping it turning into a game of charging around each other.

I did shoot in the end, it was just a very temtping idea to drive forwards. We later did have a charge done by a warrior against infantry, the infantry where hiding in woods and couldn't be seen, i needed to move the warrior into the woods to shoot them anway and they where in charge range so why not... Of course the infantry got to react and backed off (was always going to happen), I then tried to shoot at them but my gunners where confused by the trees.
 
When measureing, move forward beside the units and then move laterally.
It's an abuse of the rules because turning is free, but you can use to hit at least two models. So if you can suspend the movement and just do it, it can indirectly bring the reality of rolling through people into play...

Or...

You could push for infantry being counted as Size 1 terrain. :twisted:
 
Paladin said:
Or...

You could push for infantry being counted as Size 1 terrain. :twisted:

:lol: Although I am sure if you argued them as size 1 terrian then your opponent might argue that vehicles ignore size terrian so can't CC it....
 
Paladin said:
When measureing, move forward beside the units and then move laterally.
It's an abuse of the rules because turning is free, but you can use to hit at least two models. So if you can suspend the movement and just do it, it can indirectly bring the reality of rolling through people into play...

Yeah, this was going to be my recommendation. Although it does mean if you ever play with narrow alleys that you need new house rules.

This actually came up in a game yesterday: my Shadow skidded around a corner, plowed over two militia men still reeling from the loss of their leader, then fired a missile at a nearby technical. (Unfortunately, my second clean miss out of 3 attempted shots :(.) Although in this case the militia were lined up two abreast, so it wasn't too hard to run them over.
 
Mr Evil said:
that said close combat from tanks is rare in our games unless its a last ditched attempt at a ram.

I've seen technicals try to run over US Marines several times: they are hiding deep enough in cover that they can't be shot, but they can be run over. I don't see why tanks wouldn't try the same thing, if my opponent had them. It'd work even better, really, because they could just ignore the small arms fire...
 
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