rust said:To me there seems to be a major contradiction between these
two chapters.
Yep. The editor thought he/she could make random changes without thinking.
rust said:To me there seems to be a major contradiction between these
two chapters.
Those use anti-gravity (called contra-grav by some) and not propulsion/thrust.rust said:Even an air/raft, or a prospector's buggy on a planet without atmosphe-GamerDude said:Without atmosphere everything pretty much gets into orbit the same way... point its nose to the sky and have strong enough engines.
re, can reach orbit, and I have never imagined it to point its nose to the
sky or to have unusually strong engines. And I have yet to see any offi-
cial description that a ship's maneuver drive is fundamentally different.
GamerDude said:Again read.
If this were true, and Traveller ships would have to rely on horizontalGamerDude said:Those use anti-gravity (called contra-grav by some) and not propulsion/thrust.
DFW said:The modular cutter. It can take off from planets with an at-
mosphere although it has no lift surfaces of any kind, and it has the same
kind of maneuver drive as a ship.
simonh said:DFW said:I'm not exactly sure what 'Contragrav' is supposed to mean - a zero-g field? That would be fine as a variant, cool, I once ran a game in a homegrown setting that had that kidn of gravitic technology, but it ain't the way things are in Traveller as written. I seem to remember this comign up on this forum a while back anyway though, so I'm probably flogging a dead horse on this one.
Simon Hibbs
DFW said:However, any grav drive is going to be some form of contra (against) gravity. Some people seem to think (incorrectly) that MGT space ships (>TL 8 ) are using reaction mass propulsion). They aren't. They are using anti-grav drives. There is no need to land "tail" down. They aren't using rockets.
Actually, the refueling differences of slipstreamed and standard do make a great deal of sense, if it makes sense for YTU to do it differently that's ok too.Egil Skallagrimsson said:I had my "pulling out hair" moment over these rules as written a few months ago, oddly enough over a corsair landing on a planet, like the OP. Ended up scrubbing the "Getting it back into space requires an elaborate lauch sequence and considerable expense" bit, just didn't make sense when the same vessels can refuel at gas giants. The space craft operations section on page 137 makes clear that standard config ships are harder to manourve in atmos, with negative DMs and more skill checks, but by no means impossible to control, so have gone with that, and it works, you just have to be more careful and slower to be safe.
Egil
How does it make sense that a ship can dive deep into the atmosphere of Jupiter, but cannot fly through the atmosphere of Earth?GamerDude said:Actually, the refueling differences of slipstreamed and standard do make a great deal of sense, if it makes sense for YTU to do it differently that's ok too.
While generally true, how does this apply to the rules that a wedge shaped Standard Hull Small Craft can take off and land in atmosphere, and a wedge shaped Standard Hull Capital Ship can take off and land in atmosphere, but a wedge shaped Standard Hull 200 dTon Starship can NOT take off and land in atmosphere?As I've said many times before over the past, and every time gotten shouted down: the rules, and canon, establish your baseline for how things were imagined to work by the writers. When you deviate on something for YTU, at least you know what you are deviating from and why.
And since there is a scale from very thin to very dense atmospheres, atatpollard said:... but a wedge shaped Standard Hull 200 dTon Starship can NOT take off and land in atmosphere?
atpollard said:How does it make sense that a ship can dive deep into the atmosphere of Jupiter, but cannot fly through the atmosphere of Earth?GamerDude said:Actually, the refueling differences of slipstreamed and standard do make a great deal of sense, if it makes sense for YTU to do it differently that's ok too.
far-trader said:So who said you had to "dive deep" and where?
I know longer know how to take apart this oversimpflication and properly explain it in a way to prevent any twisting of my words to fit whatever rational the reader has. Things like are you FLYING or just so freaking high up from the gravity well yet the atmosphere is dense enough that you can scoop. Shit, several times in the various Star Trek series they would hide in a gas giant or similar yet it took Voyager being specifically designed to land before any starship would even think of entering a 'class m' planet's atmosphere.atpollard said:How does it make sense that a ship can dive deep into the atmosphere of Jupiter, but cannot fly through the atmosphere of Earth?GamerDude said:Actually, the refueling differences of slipstreamed and standard do make a great deal of sense, if it makes sense for YTU to do it differently that's ok too.
I am not going to, nor have I ever attempted to be an apologist for a company paying an artist for a drawing of a ship, scene from a book, etc without any quality control over how well that drawing matches the supposed specs, mechanics etc. You're right why can't this one vs that one.atpollard said:While generally true, how does this apply to the rules that a wedge shaped Standard Hull Small Craft can take off and land in atmosphere, and a wedge shaped Standard Hull Capital Ship can take off and land in atmosphere, but a wedge shaped Standard Hull 200 dTon Starship can NOT take off and land in atmosphere?As I've said many times before over the past, and every time gotten shouted down: the rules, and canon, establish your baseline for how things were imagined to work by the writers. When you deviate on something for YTU, at least you know what you are deviating from and why.
atpollard said:<thorough reply snippage>
Where isn’t it mentioned?
atpollard said:Before anyone comments that Mongoose Traveller does not explicitly state that the ship dives deep, let me point out that the ship collects roughly 10% of its total volume per hour in Liquefied Atmosphere! How large do you think those scoops are? That will not be achievable at Mars-like trace atmosphere densities.
Ok, let me stop you a moment... While I am quite familiar with CT (and have slight familiarity with the others, and ran Gurps:T for a year), I have been specific I'm only talking about the MGT books. Not that I don't respect the older book (oh but I do) it's just keeping the discussion simple (and these are the Mongoose forums).far-trader said:First there's CT LBB2 (Starships) of course, which only says "skimming" (also used in all of your answers) which "dive deep" is contrary to the definition of. And no mention of "deep dive" in that.
I'm not sure if this is meant for me or atpollard, but we can have a discussion without either of us changing our minds... it's the exchange of ideas and the acknowledgment at least of the other person's right to have a differing viewpoint. It is not a "I must be right, I must win, because I'm too immature to do otherwise" situation.far-trader said:I think our views differ too much to be reconciledAnd I've probably ignored (blinders) all the silly (imo) "deep dive" notes post CT LBBs or I would have remembered them and not wondered where it actually said it
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Actually, those "blinders of habit and first exposure" apply to me as well ...far-trader said:First off thanks for the extensive reply. I was obviously operating at least partly under those blinders of habit and first exposure someone mentioned.atpollard said:Where isn’t it mentioned?
Just a minor point of clarification, my concern is not with artwork but with the actual rules:GamerDude said:I am not going to, nor have I ever attempted to be an apologist for a company paying an artist for a drawing of a ship, scene from a book, etc without any quality control over how well that drawing matches the supposed specs, mechanics etc. You're right why can't this one vs that one.
In general, scale/size has a great deal to do with this... as in going from 100t to 200t doesn't mean a simple doubling in volume mass etc. Things like stresses, torque, etc grow exponentially. Look at a square, 1"x1"... "double it" which to most people means now it is 2"x2"... yet the area just quadrupled.
It does say nothing about how that thrust is generated. A grav drive ob-GamerDude said:6. Space Combat: "2. Manoeuvre Phase: The position of ships is changed based on their thrust."