PEE-Wee nukes.
I don't have the advance rules for BFE - just the basic rules. We don't usually play head to head games of SST just scenarios. Many of which are shoot and scoot - take out the evil plasma bugs that are killing the fleet and then get away before you are all killed in the process. (Lot's of fun no matter which side you play)
Where I was headed was that in the old rules a Pee -Wee rolled three d10+4 - If you made the target score it equaled 2 hits and if you rolled the kill score it was 4 hits. (Because of the multihit factor) Flame and killshot too.
This is sorta a question for the Mongoose folks who are on the list. As written so far (on these demo cards- that is) if you roll the target number it equals a kill and 2 hits. Still with three d10+4 rolled. Which if you look below means a Plasma and King Tanker have a 100% chance to survive a Pee-wee Nuke.
Unless I am am missing something?
I would suggest that if they insert the sentence?
"Damage dice that roll the kill score of a model will count as having rolled two kills......" thus a maximum of 12 hits which kills everything under the sun.
Then the universe is back in order again.
(This is the way we will play it anyways)
Since the point shift didn't really affect the old play as all these items nuke and bugs are more or less 300 pt. Unless my reading of the the 300 points per pee- wee is wrong and I get two if I bought two longbows all for 300pts??
Here is the problem:
Old rules: plasma bug -10 hits Target 5 and Kill 9 Good chance a nuke toasted the bug
Now: Plasma bug 8 hits Target 5 and Kill 10 Nuke can not kill as written -six is the most hits possible?
Old Tanker 6 hits. Target 7 and kill 12. Good chance a nuke kills the bug
New tanker 6 hits. Target 7 and Kill 12 Good chance a nuke kills the bug
No problem here three roles of three or better equals a kill - 2 hits. total 6 hits.
Old King tanker I can't remember- don't have my Bug book with me. Good chance a nuke kills the bug
New King Tanker 8 hits. Target 7 and kill 12. Nuke can not kill as written- again six hits is the max?
BTW- I do like the faster pace of the EVO rules especially when we have a big turnout of players.
Pondering all this as we await the new release. So did I miss something??
I don't have the advance rules for BFE - just the basic rules. We don't usually play head to head games of SST just scenarios. Many of which are shoot and scoot - take out the evil plasma bugs that are killing the fleet and then get away before you are all killed in the process. (Lot's of fun no matter which side you play)
Where I was headed was that in the old rules a Pee -Wee rolled three d10+4 - If you made the target score it equaled 2 hits and if you rolled the kill score it was 4 hits. (Because of the multihit factor) Flame and killshot too.
This is sorta a question for the Mongoose folks who are on the list. As written so far (on these demo cards- that is) if you roll the target number it equals a kill and 2 hits. Still with three d10+4 rolled. Which if you look below means a Plasma and King Tanker have a 100% chance to survive a Pee-wee Nuke.
Unless I am am missing something?
I would suggest that if they insert the sentence?
"Damage dice that roll the kill score of a model will count as having rolled two kills......" thus a maximum of 12 hits which kills everything under the sun.
Then the universe is back in order again.
(This is the way we will play it anyways)
Since the point shift didn't really affect the old play as all these items nuke and bugs are more or less 300 pt. Unless my reading of the the 300 points per pee- wee is wrong and I get two if I bought two longbows all for 300pts??
Here is the problem:
Old rules: plasma bug -10 hits Target 5 and Kill 9 Good chance a nuke toasted the bug
Now: Plasma bug 8 hits Target 5 and Kill 10 Nuke can not kill as written -six is the most hits possible?
Old Tanker 6 hits. Target 7 and kill 12. Good chance a nuke kills the bug
New tanker 6 hits. Target 7 and Kill 12 Good chance a nuke kills the bug
No problem here three roles of three or better equals a kill - 2 hits. total 6 hits.
Old King tanker I can't remember- don't have my Bug book with me. Good chance a nuke kills the bug
New King Tanker 8 hits. Target 7 and kill 12. Nuke can not kill as written- again six hits is the max?
BTW- I do like the faster pace of the EVO rules especially when we have a big turnout of players.
Pondering all this as we await the new release. So did I miss something??