I always picture two portions of space around worlds with starports, especially more important ones. There would be constant jump flashes, exits in one restricted area and jump entries in another. Right after the jump exit flash you see the ship make a slow flight while the sensors do a sweep to determine their location and find all nearby craft and their vectors while comms call their arrival and approach request. Once permission is granted and their given a flight path to follow the ship adjusts vector and increases speed down the chute.
In the other direction, bridge crews, whether from Downport or Highport, signal their intention to leave and also receive flight corridor instructions to a safe exit point. They move at top speed then slow to a near halt at the 100D and assigned jump entry all the while computing a jump including vectors to match the next system's local movement. Traffic control receives an All's Well followed by a jump flash on port sensors signaling the flight path is open for another ship.
From descriptions over the years, the flashes are visible so people in orbit and possibly groundside could observe the constant flickers in the sky.