Geir said:
But, yeah dogfighting. I still have issues understanding dogfighting.
Who hasn't? I certainly don't understand how to use the dogfighting rules, at least not with several ships at different ranges involved.
Geir said:
"if two hostile vessels wish to interact at a close enough range" Does that mean that if one hostile vessel does not wish to interact at close enough range then the dogfight doesn't occur?
You only use the dogfighting rules if someone wishes to fight. I think this sentence points out that it takes no separate action to initiate dogfight.
Note the first paragraph:
... spacecraft fighting at ranges of less than 10km, or attacking vehicles or Travellers directly, use the normal six second combat round rather than the six minute round used for space combat.
All fighting at <10 km is by the personal combat system, as expanded for vehicles.
Geir said:
"Thrust expenditure may be done once engaged, but is otherwise done at the usual time." Not sure what that really means.
Agreed, I don't understand it either.
Presumably space combat is stopped between the Manoeuvre and Attack steps if the craft gets too close, and vehicle combat starts.
It probably means that the full thrust rating of the spacecraft is available in the personal combat rounds, but since there is no indication of how "thrust" is to be used in the personal combat system that does not mean much...
Geir said:
"Escaping from a Dogfight is as simple as expending enough Thrust to move beyond Close Range."
During the dogfight you presumably use the personal movement system with speed bands. I have no idea how spacecraft thrust translates into speed bands... I guess we are not supposed to use a realistic vector movement system?
Perhaps you can use the spacecraft movement system (divided by 60?) to expend trust-points to change range band somehow?
Geir said:
As written, the way I see it ,if a fighter manages to engage a starship, the only chance a starship has to fight back is with a beam laser, given that its likely going to be suffering a DM-8 to hit...
You can hit (occasionally) if you stack up all available DMs and advantages together with a good roll.
As the Effect of the attack is added to the damage value even beam lasers can punch through heavy armour and fighters have very few Hull points so ships can still damage fighters.
But, yes, generally fighters will slaughter ships in dogfights. Ships have to kill fighters at longer ranges, it might take awhile to get from detection range to dogfight.
I have house-ruled dogfighting to be a part of space combat:
http://forum.mongoosepublishing.com/viewtopic.php?p=926994#p926994
Geir said:
Which is another thing. Smaller craft should be restricted from heavy armour: It's easy to put a meter-thick plate of superdense on a battleship, but try putting that on a fighter and there's no room for any components at all and your wings are pretty fat.
Traveller generally does not allow metre-thick armour on anything. If anything battleships are inappropriately limited to what is basically heavy tank armour. See CT Striker for a conversion between spacecraft armour rating and actual thickness.
FF&S did allow as much armour as you wished, with a scale factor for size, and that lead to even small warships being basically immune to civilian weapons and battleships immune to anything but "spinal-class" lasers IIRC.