Lest it be thought that my only thoughts about Book 9 are gripes about generation costs, I thought I would share my thoughts on the book as a whole. The generation system, weird pricing aside, is really good, and with the exception from a few ambiguities really simple. The second chapter is really interesting primarily because it focuses on careers for robot PCs and some of their considerations in play. For me though the most exciting part is that human pcs get access to a robotic career specialty for each of the core book career groups (some of which are a little strange, but now we have expanded citizen and scholar careers other than belter specialties).
The third chapter deals with issues like taking damage and repairs, hacking (both mundane and in cinematic style), at this point I think there might be several different methods of hacking into a computer I know both agent and scoundrel dealt with it to some extent. Chapter four is about swarms of insect sized microbots, and five is primarily about campaign ideas.
Anyway I think the book is really great for anyone that wants robots as part of the game, even if they are not interested in playing as one. That said there are a few things that should be mentioned. First the book is not free from the usual typos and text/table disagreements. Second I think a lot of people will find the TLs wonky; either strangely high (TL 10 to equip a robot with sonar) or low (Emotion Generation at TL 13). Finally the book has very little to say about the 3I setting specifically (this is not really a problem for me but it is something that should be said). On the balance though, it is a good book and it adds a lot.