Question for Hiffano Juyaie Drakh Heavy Scout

tschuma

Mongoose
Hiffano

In your Juyaie Supplement, you have a Heavy Raider variant that is a Raid Level ship. How do you handle this when it comes to the Carrier? Does it count as 1 since it is based on the Heavy Raider or Skirmish Level and let the Carrier carry 4 or count as 2 since it is a Raid Level ship and only let the Carrier carry 2?

We have used it a couple of times recently and it is a bear to bring down with Stealth 5. Yes my stealth rolls suck! I have been using my Brakiri fighters against it to help with the stealth and put some hits on it.

I have found that escorting the Pikatos and Riva with the Falkosi is a great tactic. It allows the fighters to move across the board and then when with range, you can release the Falkosi to do what it wants.

Tschuma
 
Good question, and one which I will admit, I have never thought of until now lol.

I would say to use a raid level approach, ie 2 spaces. Whilst the ship isn't bigger, it's more advanced than a standard raider, and therefore needs better support crew and equipment for maintenence if you need to explain it away.
I think allowing 4 of these on a carrier would be plain wrong.

As you say, the ship is a real sod to bring down, but it, like standard raiders and other stealth ships is highly vulnerable to fighter fire.

Glad to see the ole supplement still being used, Just a shame that ACTA ended before I could get the Temple ship in S+P, still got bits of the ship model lying aruond, might even finish it one day :-)
 
hiffano said:
I would say to use a raid level approach, ie 2 spaces. Whilst the ship isn't bigger, it's more advanced than a standard raider, and therefore needs better support crew and equipment for maintenence if you need to explain it away.
I think allowing 4 of these on a carrier would be plain wrong.
Another explanation is that the Heavy Scout has a jump engine while the Heavy Raider does not. The second hangar space is the carrier's stock of extra fuel for the jump engine.

My question: how is Earth supposed to win The Chase scenario? The victory condition is that the Drakh get at least one jump-capable ship off the table - not the table edge. Turn 1, both destroyers declare Initiate Jump Point. Good luck destroying them both in one salvo, otherwise turn 2, whichever of them is still alive jumps off the table...
 
Hiffano

Thanks for the explaination. Next game I might have to put my Abbai out there agasint the Drakh, with your ships of course, to see how they stand up. Should be a fun game.

tschuma
 
I'd like to hear how that pans out, nic to know their is life in the old dog yet.

Adrian, it is "implied" on the map, that the ships must escape from the edge of the table, ie the drakh escape zone.
I appreciate I made an error in explaining this, but of more concenr is that one destroyer has 20 Samage and 22 crew, I can only assume samage is a drakh Sandwish, and 2 crew will be well miffed they can't have one!
 
That's one interpretation. Another is that the marked edge is the only safe edge through which a Drakh ship can escape without jumping, all others being "owned" by Earth. The map doesn't say the Drakh can't escape by jumping, neither does the main text. I wouldn't do that myself, mainly because I'd be playing Earth as I have no Drakh ships. :) But given the sort of tricks people have played by careful interpretation of the rulebook, I'd be surprised if some Drakh players don't simply have their ships jump out...

Alternatively, the Drakh ships just go APE. The undamaged destroyer has speed 12, the cruiser has speed 10, and the Drakh ships all start (at least) 15" ahead of the Earth ships, none of which can match that speed.

Presumably the cruiser counts as a "jump capable ship" even though its jump engines are offline and can't be repaired, otherwise the fluff about the destroyers turning to engage the Earth ships to allow the cruiser to escape makes no sense. If the cruiser isn't "jump capable" then it's the destroyers which need to escape.

I don't generally take notice of spelling or grammar errors (unless someone is criticising someone else's spelling or grammar, in which case their own had better be perfect :)). But if a standard destroyer has 24 crew whereas this one has 22 crew and 20 samage, it seems that 1 crew can be converted into 10 samage. What did they do to deserve this? :lol:
 
I've acknowledged my mistake, you don't really need to continue explaining it! with regard to the supplement and scenario, it is merely fan work, in no way official, nor has it had countless hours of playtesting and proofreading (sarcastic comments with held) So I can only apologise if it's incorrect or can be misinterpreted.
I hope people can generally see past the mistakes and play the ships and scenarios in the spirit of the game, and accept that none of us infallible.
 
Sorry if I sounded over-critical. :oops: I was trying to explain how I'd arrived at my interpretation, not to challenge yours. The question about whether Earth can win that scenario was genuine though - I'm curious, not critical.

The other scenarios look good, and I enjoyed reading the background story.
 
He's basically telling you Hiff to use spell check....I was gona, but he beat me to it.

USE SPELL CHECK


:shock: :shock: :shock: DOH


hahah
 
AdrianH said:
Sorry if I sounded over-critical. :oops: I was trying to explain how I'd arrived at my interpretation, not to challenge yours. The question about whether Earth can win that scenario was genuine though - I'm curious, not critical.

The other scenarios look good, and I enjoyed reading the background story.

it IS a tough scenario, if you take the jump option away it is "just" doable, but barely! It probably deserved a workover when it was written, but with the game in it's unsupported state, and my interests in other projects, It is unlikely to change. should CTA3 ever arrive and I do anything then, I'll spend more time with A) a spellchecker, and B) get some playtesting done, lol
 
I hate my spell checker.... it always wants to use the wrong verb, punctuation, grammer.... I've resorted to monsterously tedious proofreading over and over and... for example over again. Its annoying. I want a working spellchecker. :cry:
 
yeah and then you still miss the errors - I spell check my supplements and go over them lots of times and then as soon as its converted to pdf - the errors scream at me :(

Playtesting is something we never seem to have enough time to do....
 
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