captainjack23
Cosmic Mongoose
Gar,
At this point, at least with my group of players, we're at the stage where the game concepts seem to work well, but the explainations need work. An example is the first pass ship combat, and to a lesser extent, combat, and some bits of chargen.
Copy editing for coherence is something that I can do, and have done for rules (HOTT2, if that means anything) as can others; I'm just not sure if its what you're asking for in a playtest.
I'd like to rearrange several of the sections for clarity (my vision, I admit) and rewrite some stuff without changing the rules (ditto), but I don't want to waste your time, my time and the group's time if this isn't what you want. So, if you can, let me/us know. I'd be happy to concentrate on proofing, qualifying and editing.
Martin
At this point, at least with my group of players, we're at the stage where the game concepts seem to work well, but the explainations need work. An example is the first pass ship combat, and to a lesser extent, combat, and some bits of chargen.
Copy editing for coherence is something that I can do, and have done for rules (HOTT2, if that means anything) as can others; I'm just not sure if its what you're asking for in a playtest.
I'd like to rearrange several of the sections for clarity (my vision, I admit) and rewrite some stuff without changing the rules (ditto), but I don't want to waste your time, my time and the group's time if this isn't what you want. So, if you can, let me/us know. I'd be happy to concentrate on proofing, qualifying and editing.
Martin