Hello.
First post on this forum. Gave MRQII a testrun this Friday, and really liked it! However, some questions popped up in our gaming group, which I hope someone can answer. I have searched the forum, and have been unable to find a thread already answering this. Please provide a link if I have not searched thoroughly. Thanks!
Riposte: Does this attack have some advantage over a normal attack? (ie. cannot be parried or such?). As I see it, there is no reason to use the riposte action. It is much better to simply wait choose enhance parry or something, and then wait till your SR to attack. The benefit of waiting is that you have another CA availaible for parry until you attack.
On top of this, is there any rule stopping a character from simply "do nothing" the first 2-3 runs of the strike rank loop and then use all of his CA. I would never allow it as a DM, but is there a rule governing it?
Trip and regain footing: As we found, trip opponent is a very good combat manouvre, although the opposed athletic can be quite easy to win of the attack roll was a low one. However, I am in doubt as to how a tripped character regains his footing.
There are two possibilities in he rulebook, either the CA "Change Stance" or the CM "Regain footing". As we decided to play it, "Change Stance" is only if unengaged, as an engaged character would surely be hardly pressed to stand up if an opponent is bearing down upon him.
If the character is engaged, we decided that the character needs to gain a CM from an attack roll (at the -20%) and then choose "Regain footing" - this represents the character struggling for room to get up again.
Have I done this correctly? if not, does the opponent gain an "attack of opportunity" (to use a d&d term) when using "change stance" - because I find it weird that one can just stand up with an armed opponent a few feet from you.
Hope someone can help. Thank you in advance.
- Dan
First post on this forum. Gave MRQII a testrun this Friday, and really liked it! However, some questions popped up in our gaming group, which I hope someone can answer. I have searched the forum, and have been unable to find a thread already answering this. Please provide a link if I have not searched thoroughly. Thanks!
Riposte: Does this attack have some advantage over a normal attack? (ie. cannot be parried or such?). As I see it, there is no reason to use the riposte action. It is much better to simply wait choose enhance parry or something, and then wait till your SR to attack. The benefit of waiting is that you have another CA availaible for parry until you attack.
On top of this, is there any rule stopping a character from simply "do nothing" the first 2-3 runs of the strike rank loop and then use all of his CA. I would never allow it as a DM, but is there a rule governing it?
Trip and regain footing: As we found, trip opponent is a very good combat manouvre, although the opposed athletic can be quite easy to win of the attack roll was a low one. However, I am in doubt as to how a tripped character regains his footing.
There are two possibilities in he rulebook, either the CA "Change Stance" or the CM "Regain footing". As we decided to play it, "Change Stance" is only if unengaged, as an engaged character would surely be hardly pressed to stand up if an opponent is bearing down upon him.
If the character is engaged, we decided that the character needs to gain a CM from an attack roll (at the -20%) and then choose "Regain footing" - this represents the character struggling for room to get up again.
Have I done this correctly? if not, does the opponent gain an "attack of opportunity" (to use a d&d term) when using "change stance" - because I find it weird that one can just stand up with an armed opponent a few feet from you.
Hope someone can help. Thank you in advance.
- Dan