As I read it, poisons work like diseases, meaning that once you successfully make an Endurance check, you've beat it. That seems kinda weak to me considering how short the intervals are. Tranq gas, for example, has an interval of only 1D seconds. Doesn't seem like a very effective tranq gas if someone can wake up from it after 6 seconds or less. I'm assuming a character needs to make continued checks as long as he/she is exposed to the poison (i.e. a room filled with gas).
Am I missing something? Anyone else care to share their thoughts on how poisons work?
Am I missing something? Anyone else care to share their thoughts on how poisons work?