GianniVacca said:What are 'feats'? (I stopped playing AD&D in the 90s....)
They're 'special' abilities. Take a look:
http://www.d20srd.org/indexes/feats.htm
Presented without comment.

- Q
GianniVacca said:What are 'feats'? (I stopped playing AD&D in the 90s....)
Personally, I suspect it's an attempt to break our loyalty to true RQ and suck us all down, after a couple more versions, into the D&D market...
Loz said:I think your view that this is some attempt to D&Dise RQ is cynically wide of the mark. If this was true, and let's continue using the Roll under but High model, then Pendragon was also following the same D&D route systemwise
frogspawner said:Good question - why would Mongoose try to make such contentious changes to a system that's already pretty darn spot-on?
Personally, I suspect it's an attempt to break our loyalty to true RQ and suck us all down, after a couple more versions, into the D&D market...
Loz said:I disagree. BRP has never truly had an effective way of resolving opposed rolls. Different degrees of success works to a certain level, but can still result in ties where a finer granularity is required to determine the likely outcome. The Resistance Table worked for characteristic-scale opposed resolution and the underlying formula can easily be applied to skill differential, but that involves more maths. Roll under but High for opposed rolls has, once you get into the mindset (and it doesn't take much) a certain elegance to it.
GiannaVacca said:What are 'feats'? (I stopped playing AD&D in the 90s....)
Trifletraxor said:I would even prefer roll over
weasel_fierce said:Maybe Im wrong. Maybe the "roll high" on opposed rolls is exactly what reveals the agreement with Mongoose and Wizards of the Coast.
Baron Meliadus said:Heck, why is it so difficult to simply place the critical range at the top end of the skill percentage? I have a skill of 60%, thus if I roll a 55-60 then its a critical. It doesn't take much mental effort.
Baron Meliadus said:However, for those people who obviously cannot handle simple mathematics, you could always just drop the whole concept of the Critical entirely. After all it was only used by BRP to resolve tied contests, by introducing levels of success.
The MRQ rule of highest successful roll, completely bypasses the necessity of having levels of success.
It all seems so simple to me.
Trifletraxor said:The BRP opposed rolls were somewhat lacking. I fully agree to that. Another system is needed, but the roll very low or roll high system rubs me the wrong way. It's not intuitive.
Trifletraxor said:It works, but still don't like it. I would even prefer roll over or roll lowest below skill, as the D100 roll then at least is consistent.
Loz said:I disagree. BRP has never truly had an effective way of resolving opposed rolls. Different degrees of success works to a certain level, but can still result in ties where a finer granularity is required to determine the likely outcome. The Resistance Table worked for characteristic-scale opposed resolution and the underlying formula can easily be applied to skill differential, but that involves more maths. Roll under but High for opposed rolls has, once you get into the mindset (and it doesn't take much) a certain elegance to it.of the mark.
In the old RQ, opposed skill rolls was never that much of an issue. Basically, you only had the perception vs. stealth roll, which RQ4 handled pretty well. Stat vs. stat went to the resistance table. It's only with the MRQ approach were all the stat rolls are exchanged for skills this has become a real issue.
Because degrees of success represent quality of success, and that's an important distinction. It's what differentiates a craftsman from a jobaday joiner. It's what differentiates Jimmy Page from someone who's learning to play from 'Chord a Day'. It adds depth to the rather soulless exercise of dice rolling and adds a degree of meaning to the numbers.
Also, advocating dropping crits AND lauding Hero Point bumps doesn't seem exactly consistent... What are you bumping to, if you don't have a crit? Are crits only available with Hero Points in such a system?
And crits were never used to resolve ties in BRP. Tied crits were still a possibility.
Loz said:Similarly with offensive spells, pitting the caster's Runecasting against the opponent's Persistence in an opposed test is (to me at least) much more satisfactory than matching Magic Points or POW on a resistance table, or making simple unopposed rolls to counter the magic. It pits depth of skill against depth of resistance quite neatly.
The quality of the success can be interpreted in other ways. In your eyes it appears that a Jimmy Page performance is the equivalent of rolling a critical, whereas the 'Chord a Day' learner merely rolls a success.
Unfortunately, giving such examples means that Mr Page needs a play guitar skill of nearly 1000%, since whenever he plays live his admittedly excellent performances are pretty consistent. Is he a man who always rolls a crit?
In my eyes, he is a man who has mastery of his instrument, indicating his skill is over 100%. Is is his base skill which demonstrates his excellence... not the fact that he rolls a crit.
Because degrees of success represent quality of success, and that's an important distinction. It's what differentiates a craftsman from a jobaday joiner. It's what differentiates Jimmy Page from someone who's learning to play from 'Chord a Day'. It adds depth to the rather soulless exercise of dice rolling and adds a degree of meaning to the numbers.
Baron Meliadus said:In my eyes, he is a man who has mastery of his instrument, indicating his skill is over 100%. Is is his base skill which demonstrates his excellence... not the fact that he rolls a crit.
Baron Meliadus said:Personally as I've grown older and more experienced [...]
Baron Meliadus said:I have begun to consider critical successes to be a rather arbitrary and frankly illogical result. Even the core BRP rules has no truly definitive model of exactly what they do or should represent. Was every Picasso the result of a crit? If that was the case, where is the other 90% of his work which were merely successes? The BRP/MRQ mathematical model makes the result of skill use weirdly random.
Loz said:Page has Guitar at 100%. Chord a Day at 30%. Jimmy rolls a 97 - a success, but not a crit.