alex_greene
Guest
Something raised in another post gave me pause to think about this.
There are some kinds of bad things Traveller does not discuss. Characters can quite happily engage in acts of petty theft, burglary, assault, aggravated assault with intent, arson, dangerous and reckless driving, grand theft auto, hijacking, piracy, smuggling and espionage. As a matter of fact, that pretty much sums up most Travellers' careers.
However, some crimes are not on most Travellers' career paths.
Slavery and human trafficking, particularly of women and children. Trafficking of data pertaining to the exploitation of the above.
Stalking, kidnapping (for ransom), serial murder, torture for pleasure. Hunting people for sport.
At least, I hope so anyway.
None of the Patron encounter types I have ever seen, in all the Traveller resources I have collected, have ever crossed that line. Which brings me to my question to all you forumites out there.
Do you guys see your characters as heroes, or as anti - heroes, or as pragmatic types who would gladly switch from the one to the other if the money got good, or as something else altogether? Would you have your characters drop your Patrons in the doodah like a shot, yet come running any time you hear of one of yours getting into trouble because you "never leave one of yours behind?"
In other words, how pure in heart, to coin a pulpy phrase borrowed from the Flash Gordon movie, are your characters?
There are some kinds of bad things Traveller does not discuss. Characters can quite happily engage in acts of petty theft, burglary, assault, aggravated assault with intent, arson, dangerous and reckless driving, grand theft auto, hijacking, piracy, smuggling and espionage. As a matter of fact, that pretty much sums up most Travellers' careers.
However, some crimes are not on most Travellers' career paths.
Slavery and human trafficking, particularly of women and children. Trafficking of data pertaining to the exploitation of the above.
Stalking, kidnapping (for ransom), serial murder, torture for pleasure. Hunting people for sport.
At least, I hope so anyway.
None of the Patron encounter types I have ever seen, in all the Traveller resources I have collected, have ever crossed that line. Which brings me to my question to all you forumites out there.
Do you guys see your characters as heroes, or as anti - heroes, or as pragmatic types who would gladly switch from the one to the other if the money got good, or as something else altogether? Would you have your characters drop your Patrons in the doodah like a shot, yet come running any time you hear of one of yours getting into trouble because you "never leave one of yours behind?"
In other words, how pure in heart, to coin a pulpy phrase borrowed from the Flash Gordon movie, are your characters?