There's a succinct, yet curiously unedited, guide to writing pulp fiction, on this site. This could be adapted to Refereeing a pulp fiction - style scenario.
Useful hints such as
"First line, or as near thereto as possible, introduce the hero and swat him with a fistful of trouble. Hint at a mystery, a menace or a problem to be solved--something the hero has to cope with."
"Introduce ALL the other characters as soon as possible. Bring them on in action."
and
"Hero's endevours land him in an actual physical conflict near the end of the first 1500 words."
are words every Referee should hear, and pay attention to, if they are aiming to run a half decent Traveller game.
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