Twi'lekk_Den-keeper
Mongoose
The low key position psionics plays in traveller is mostly because of the fact that it is useless in battle. With 12 psi points the most you could do is attempt to light someone on fire a few times (4 maxes you out and you could fail), or try and punch them once or twice.
I am new to traveller, but have been playing D&D for a long while. The streamlined system of traveller allows for modification, and I am itching to change the psionics rule and see what happens in a game.
I thought making it so that your psi strength was the number of points you could use per turn would make a big difference. A concentration skill could be used before every psionic power was enacted to see if it worked the way it supposed to.
I have several other ideas, but I would like some comments.
I am new to traveller, but have been playing D&D for a long while. The streamlined system of traveller allows for modification, and I am itching to change the psionics rule and see what happens in a game.
I thought making it so that your psi strength was the number of points you could use per turn would make a big difference. A concentration skill could be used before every psionic power was enacted to see if it worked the way it supposed to.
I have several other ideas, but I would like some comments.