Thanks! I guess I should make it clear that I am just an opinionated grouchy grognard on the interwebz; and you are perfectly free to ignore everything I say. These are just suggestions, and reflect how I would run a game -- your table may be different.
I understand that impulse; but (despite us greatly expanding psionics) psions are not supposed to be god-like in capability -- the Talents are supposed to be tightly focused to rein in the power of PC psions. If every given talent has a heal, an attack, a defense, an information gathering power, and so on, then even one-Talent psions will have capabilities for every situation. I believe that psions need to accept that broader applicability means having more (not easy to get) Talents; sometimes they will need to fall back on regular skills -- especially skills that other characters have.
And I am thinking that maybe a 'Counter' fits in meta-psi after all. Just something like 'force an opposed check vs the meta-psion, and if the meta-psion wins subtract their effect from the psions roll' for one psi point.
I'm not wild about the Projection Talent as written; I will probably suggest doing away with it. I'm not to it yet, though.
I am envisioning meta-psionics as being used to alter / shut-down / enhance psionic powers. If we give powers to affect skills those should be somewhere else.
Maybe 'Suppress Range', 'Suppress Duration', and 'Suppress Area' are overkill -- especially with static and block. We risk stacking in a bunch of powers. Maybe make Augment / Suppress all part of the same power -- so a meta-psion can either help or hinder a psion with 'Augment Range', or help or hinder with 'Augment Duration', etc.
So far I am enjoying the thought of tinkering with the rules for psionics.
Ok, let's take a step back.
Let's set the basics of the talents and their focuses.
First, I don't want attack and defense in their own isolated talent. Not every talent needs every type of function, but if an attack and/or defense is related to the focus of the talent, it should have it. Same with most of the others mentioned above with the exception of healing, as that is a major talent itself and I'd like to keep it as such. Same with altering self ranged powers to affect different targets.
I don't want talents and skills to be overly powerful but I do want even a one talent Psion to be useful.
As a note, in my own version of psionics, you can only attempt to learn up to 3+PSI modifier talents beyond universal but there is no penalty to learning a talent for the number of talents already know but the difficulty is 10+ and each time you attempt training you only have 3+INT mod attempts. So this limits psions in some ways compared to now and I'm not 100% committed to it yet but some of my ideas I'm working through here do take this into account, even if I'm trying to fit them into the current Mongoose 2e system here. (I hope that makes sense.)
So back on topic, focus of the talents.
Flora Symbiosis (better name than plant?): affecting plants and plant-like organisms. Things like identification, imparted movement, healing and augmentations or draining energy/killing them
Fauna Symbiosis: (Do we want something like this?) affecting non-sentient creatures
Machine Symbiosis: Technopathy, affecting and interacting psychically with machines
Dimensional Symbiosis: teleportations of self and group, jump sense
Healing: using psychic energy to heal all variety of damage and disease. Regeneration
Meta-Psionics: Using psionics to boost or disrupt psionics in others
Changling: using psionics to psychically and physically alter yourself for disguise
Self-Awareness: using psionics to augment yourself
Transference: The ability to project self range abilities onto others
Energy Kinesis: psychic manipulation of energy
Psychokinesis: psychic manipulation of matter
Telekinesis: psychic movement of matter (because there are too many other things you can do in psychokinesis so this reduces the skill count)
Remote Sensing: clairvoyance
Precognition: sensing events in time
Telepathy: mind to mind contact
What do you think? Keep, add to, remove, change?