Psionic advice

DerSchreiber said:
Egil Skallagrimsson said:
Absolutely awesome stats, your 3 dice and drop the lowest house rule certainly ramps up the characters, does your GM similiarly increase the stats of NPCs, and skills, 6 terms with promotion everytime and good events rolls? Seems quite a long way from the characters I see, stats rolled up on 2d6, typically 4-5 terms, not always successfully completed, your PC looks like a bit of a super hero. However, why not, different games different vibes.

Egil

I didn't automatically get promoted each time, I just got pretty lucky with the survival rolls and such with every term. I think that my character might potentially be like a "super hero" at least stat-wise in his game.

But that just makes me paranoid he'll throw something my way that will get rid of him so I have to make a new character, lol

:lol: :lol:

I'm not any kind of rules police, infact I take the view that the RAW as a set of ideas, a template even, that should be tinkered with by differnent GMs for different YTUs.

A game with most characters (and many NPCs) with average stats of 12, and many higher, with most characters having lots of psi and with a lot of skill levels (is it about 19 on your character, including all the psionics) would be very different and probably very intereting.

Egil
 
Egil Skallagrimsson said:
DerSchreiber said:
Egil Skallagrimsson said:
Absolutely awesome stats, your 3 dice and drop the lowest house rule certainly ramps up the characters, does your GM similiarly increase the stats of NPCs, and skills, 6 terms with promotion everytime and good events rolls? Seems quite a long way from the characters I see, stats rolled up on 2d6, typically 4-5 terms, not always successfully completed, your PC looks like a bit of a super hero. However, why not, different games different vibes.

Egil

I didn't automatically get promoted each time, I just got pretty lucky with the survival rolls and such with every term. I think that my character might potentially be like a "super hero" at least stat-wise in his game.

But that just makes me paranoid he'll throw something my way that will get rid of him so I have to make a new character, lol

:lol: :lol:

I'm not any kind of rules police, infact I take the view that the RAW as a set of ideas, a template even, that should be tinkered with by differnent GMs for different YTUs.

A game with most characters (and many NPCs) with average stats of 12, and many higher, with most characters having lots of psi and with a lot of skill levels (is it about 19 on your character, including all the psionics) would be very different and probably very intereting.

Egil

P.S (edit) On your other question, about combat, take cover when you can and buy the best set of armour you can afford. Your very high stats will help you survive a few more hits than more "average" characters, but you will still find that characteristics can erode very quickly in combat (and it would be a shame for all that amazing psionic skill to be wasted by two or three bursts of gauss rifle fire).
 
Egil Skallagrimsson said:
P.S (edit) On your other question, about combat, take cover when you can and buy the best set of armour you can afford. Your very high stats will help you survive a few more hits than more "average" characters, but you will still find that characteristics can erode very quickly in combat (and it would be a shame for all that amazing psionic skill to be wasted by two or three bursts of gauss rifle fire).
About combat, stay out of it unless your character can pick his battlefields - and with Int and Dex 15 apiece, there is no excuse for him not to do so.

Setting an ambush at a point where the lightly-armed NPCs are on their way home from the pub, or sitting on the bog, or visiting the women of negotiable virtue with their clothes lying on the floor and the targets' trousers down around their ankles, seems far more advantageous than doing that Fistful of Dollars thing where your guys and their guys are standing in two lines in the middle of the high street waiting for that damned tinkling watch to stop chiming.
 
I'll try to keep him out of the way of combat if I can help it.

I've also gone to the lengths of having other crew members install hidden psi-batteries he charges up throughout the ship in case of boarding actions.

The only downside is that I never got any credits for this character... So he is somewhat penniless aside from his yearly stipend for being a Baron.
 
DerSchreiber said:
I'll try to keep him out of the way of combat if I can help it.

I've also gone to the lengths of having other crew members install hidden psi-batteries he charges up throughout the ship in case of boarding actions.

The only downside is that I never got any credits for this character... So he is somewhat penniless aside from his yearly stipend for being a Baron.
Which, I'm sure, your character can easily leverage into something much more lucrative somehow, if your Ref permits you to choose your own path for the character ...
 
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