After Matt took a well-aimed turbot to the face against the narn a couple of months ago, he made the closing comment:
Not taking enough lighter ships to successfully use the horrifically effective but boresighted slicer beam and G.O.D. cannons that formed his main fighting ships primary armament I understand, but the 'more subtle than that' reference is something I could do with having clarified.
Psi-Corps do look interesting, but - at least initially - they do strongly resemble Earth alliance. They have the 'Best of the Best' bonus, Psychic Crew advantages on smaller ships and self repair on larger, but many of their ships (aside from the mothership) do look superficially like EA vessels with better fighters.
(Hunter - Marathon, Shadow Omega/Nemesis - Omega/Warlock)
Essentially, how do you need to adapt your tactics to use Psi-Corps? How much use actually is Psychic Crew or the rather so-so Self Repair scores in real games (especially one-offs; I get that self repairing destroyers help in campaigns!)
Overall, I think my biggest mistake was one of approach. I went a bit dippy at the size of the battle, and loaded up on the big guns, almost to the exclusion of all else. I also treated the fleet as a souped up Earth Alliance, whereas the Psi Corps are a little more subtle than that.
Not taking enough lighter ships to successfully use the horrifically effective but boresighted slicer beam and G.O.D. cannons that formed his main fighting ships primary armament I understand, but the 'more subtle than that' reference is something I could do with having clarified.
Psi-Corps do look interesting, but - at least initially - they do strongly resemble Earth alliance. They have the 'Best of the Best' bonus, Psychic Crew advantages on smaller ships and self repair on larger, but many of their ships (aside from the mothership) do look superficially like EA vessels with better fighters.
(Hunter - Marathon, Shadow Omega/Nemesis - Omega/Warlock)
Essentially, how do you need to adapt your tactics to use Psi-Corps? How much use actually is Psychic Crew or the rather so-so Self Repair scores in real games (especially one-offs; I get that self repairing destroyers help in campaigns!)