skavendan said:
As comments go for dealing with fighters this is BULL. They get a carrier with fighters that have accurate guns so don't make me swear on this forum!
The ISA needs no ally that is the hole problem taking one that compliments them makes the situation worse.
I was told to face 5 raid 5 whitestars so i did. They slaughtered me and the only comments I got where change your ALLY choice! Well mmm if they took a proper ISA fleet they would slaughtered me even quicker.
Are you trying to be a troll? Why are you resorting to attacks when I'm being quite honest in my experiences with the ISA. I made an argument and your initial response is venom. If I may be so bold, try to count to 10 before responding with such a hostile attitude.
Now to answer your comments here... Many fleets have weaknesses; that is fine. I will say again, my comments did not say that everyone has to have a rook and bishop and knight. Likewise, no one has to have a white star and Dag'Kar and Demos and Brokidos. From my experiences, every fleet needs to have a way to deal with high hulls, gigantic damage/crew grids, energy mines, fighters, long range guns, swarms, and close-up ships. From all my experiences the ISA can deal with the high hulls. They can "crit" most ships (precise beams) and/or maneuver out of the way of the big ships. They have plenty of fast ships and advanced jump engines so that they can deal with the long range weapons (heck, their version of the sharlin and victory are long range for their own long range support). With their excellent blue stars, they have a swarm option of their own to handle enemy swarms (although that skirmish level ship is junk). Finally, their own White Star and Blue Star always could handle the close fire-fights with their extra agility and amazing turns.
What I've seen that makes these White Stars suffer are fighters and energy mines. Before I move into all the potential of League, Minbari, and Earth options, I want to point out that my previous post suggested that I want to see SOME Narn, Minbari, League and Earth vessels, but not ALL access. IOW, I want to address the weaknesses of a pure ISA fleet.
I'll start with talking about their weakness against fighters. When enemy fighters make their attack runs, their Dodge (arguably one of the best things that these ships have) is ignored. In response, ISA accurate weapons are a tad bit too short IMO to be effective anti-fighter weapons. Many times, I've seen enemy fighters jump PAST the forward arcs of the white and blue stars and effectively ignore all accurate weapons altogether. Additionally, it is hard to keep off the enemy fighter swarms with the few Nials and white star fighters that the ISA can bring in their own version of the Sharlin and the gunships/carriers. While on the topic of the fighters with accurate guns, as you so astutely mentioned, completely ignores the fact that when you are within 2 inches, you might as well be in a dogfight anyway (getting back to my observation that the accurate weapons are a little too short right now). The only time that you'll see that accurate special effect come in to use is against other ISA capital ships and the small, patrol/skirmish ships that usually have dodge as well; useful, but not exactly THE answer to enemy fighters. Right now, we are discussing the issue of making the white star a close quarters ship; SOMETHING needs a little adjustment, albeit not much. Much could be addressed with a single escort ship (perhaps an improved skirmish ship)
Finally, a pure ISA fleet has real problems against lots of E-Mines. Again, this gets back to the low damage grids. Yes, Much of their ships compensate with (some Stealth on specific ships), Adaptive Armor, Self-Repair, and
Dodge. That last one is the key (well, stealth too). A fleet with lots of E-Mines will ignore one of the crucial defenses of the ISA fleet and with their low damage grids, can be quickly wiped out. One observation I've made is that most E-Mines are double, if not triple damage; effectively negating the Adaptive Armor portion of most ISA vessels. So again, the White Star, Blue Star and to a lesser degree, the Battle and War level ships are vulnerable to this specific weapon.
Now I can already hear the anti-White Star individuals on this forum begin to mock me; those people are severely lacking in understanding my posts. All this comes to say that in a truly balanced game, the ISA will not automatically loose to tons of Narn Energy Mines (for example). Likewise, They should not call it a game when taking on hordes of Firebolts too. Are we not trying to reduce the White Star guns, remove much of the access to allies and yet still people are griping about how White Stars are too good? We use the Army of Light as inspiration, the ISA should have access to SOME Narn, SOME Minbari, SOME Earth, and SOME League; much of the "over the top" fleet lists can be seriously reduced.