I'm thinking that linking progressive spells to the casters skill of casting a progressive rune spell, rather than a character knowing a level of spell irrespective of his chance of casting it to give a better feel to rune magic.
For example currently, Brimble “The Mighty” has Runecasting (Metal) at 90% and knows Bladesharp 1, and Throdar “The Novice” has Runecasting(Metal) at 40% and knows Bladesharp 8. Out of the two the one who is the least skilled can actually cast the most potent magic.
What if the chance of casting a progressive spell as matched against the level of the spell in a static opposed roll? A static opposed roll is a calculated roll value, rather than one that is generated by rolling the dice getting a more consistent (also quicker) method. If the caster beats the value he gets the spell at the desired magnitude, on a partial success only half (rounding down) the desired magnitude but at the full magic point cost. On a critical he get a maxed out spell, equal to to his runecasting divided by 10 rounded down but at the cost of the original desired spell.
A caster can try to get a maximum magnitude equal to his runecasting skill divided by 10, rounding down. This is stop enterprising characters saying they are trying to get a magnitude 20 spell and ending up with a magnitude 10 spell when they only have a skill of 60.
Example, Brimble tries to cast bladesharp at magnitude 4, using his impressive 90% in Runecasting (Metal). The static opposed roll is 40 (4 for the magnitude multiplied by 10) . So Brimble has to get a success that is higher than 40, but less than 90. If he does, he casts bladesharp with magnitude of 4 costing 4 magic points. If he gets a partial success, ie rolled 40 or less he has got a partial success and casts bladesharp of magnitude 2 but with a cost of 4 magic points.
Now Brimble is mightier than Throdar!
There may have to be some work on the cost of learning progressive spells to keep it all in line, but what do you think?
For example currently, Brimble “The Mighty” has Runecasting (Metal) at 90% and knows Bladesharp 1, and Throdar “The Novice” has Runecasting(Metal) at 40% and knows Bladesharp 8. Out of the two the one who is the least skilled can actually cast the most potent magic.
What if the chance of casting a progressive spell as matched against the level of the spell in a static opposed roll? A static opposed roll is a calculated roll value, rather than one that is generated by rolling the dice getting a more consistent (also quicker) method. If the caster beats the value he gets the spell at the desired magnitude, on a partial success only half (rounding down) the desired magnitude but at the full magic point cost. On a critical he get a maxed out spell, equal to to his runecasting divided by 10 rounded down but at the cost of the original desired spell.
A caster can try to get a maximum magnitude equal to his runecasting skill divided by 10, rounding down. This is stop enterprising characters saying they are trying to get a magnitude 20 spell and ending up with a magnitude 10 spell when they only have a skill of 60.
Example, Brimble tries to cast bladesharp at magnitude 4, using his impressive 90% in Runecasting (Metal). The static opposed roll is 40 (4 for the magnitude multiplied by 10) . So Brimble has to get a success that is higher than 40, but less than 90. If he does, he casts bladesharp with magnitude of 4 costing 4 magic points. If he gets a partial success, ie rolled 40 or less he has got a partial success and casts bladesharp of magnitude 2 but with a cost of 4 magic points.
Now Brimble is mightier than Throdar!
There may have to be some work on the cost of learning progressive spells to keep it all in line, but what do you think?