Progress on 2e

Da Boss said:
Supose it depends on how much of the refits are to the ship and how much to the pilot - I'm at work so can't recall the refits but aren't most bonuses to hull, speed, weapons range etc?
They are mostly based on (or at least, named after) personality traits. For example "urgent" and "aggressive". So this would apply more to the pilot than the ship. Shadow Ships (unlike Vorlon ships) don't have personalities.
 
Yeah maybe. I do agree with Hash though, it is a not fun rule, lucky it is so rare that in all my playing I've never seen it used. Psi Corps fleets might change that however, and turn ACTA into even more rock-scissors-paper. "You have shadows, I have psi-corp... I win"
 
no I have never seen it - but it was also an excuse to suggest a few more interesting ideas for the shadows - variety is the spice of life - especially as they are the embodiment of Chaos??

Be interesting to see how the Psi Corps Hunter works - can that be jammed? or is it immune?
 
Well the telepathic disruption rules are currently in the Shadows fleet list, so only apply to the Shadows fleet... if that stays the same in 2e then the hunter can't be jammed. But I guess we'll have to see :)

Makes sense that a Psi Corps ship has a telepathic pilot though, and is immune.
 
Agree it sounds right - hmm it is difficult to make generic upgrades to ships like BFG could do - ie extra 10pts gives x y or z.
 
I have been involved in a few games where Telepaths were involved and did indeed jam my ship so that I could do nothing for 2 turns. While I do agree it is rare for that to happen it can be done and like I said earlier makes little sense to me. If shadows are so weak against telepaths than one can make an arguement all fleets should be as well. The Vorlon ships are similar to shadow ships entity wise. As for non ancient fleets just have your telepath jam the captain of said ship to take no action. I guess for me just the thought of a telepath destroying my plans for the battle just sucks. Oh and there is no way in hell I would ever fight the Vree with there telepaths. Shadow pieces is what I would be. I just want to see something a little more balanced I guess I mean the Vorlons dont have any weakness even remotely as nasty as that. Not to mention the Shadows cant take a pounding like the VOrlons can. Just my 2 cents is all.
 
As to jamming the captain, isn't it everyone but Minbari need to have LOS to the target to use psi powers? Would be kind of difficult to target a captain in a hardened bridge.
 
I dont believe LOS is required to use it. That is my understanding of it as it is more of a reaching out with your mind to feel the enemy whether seen or not, hence why stealth doesnt affect it. Also the range for the telepathic jamming is 12" which unfortunately does outrange all weapons till one gets to War level and above. Even then though one round of fire is not going to help when next turn you know the telepaths would be in range. The short range does hurt the shadows on quite a few occasions.
 
Shadow Queen said:
You just need Raspberry jam with / without seeds. :lol: :lol:

"Raspberry! Raspberry! I hate Raspberry!" :D


Jetbaker said:
I dont believe LOS is required to use it. That is my understanding of it as it is more of a reaching out with your mind to feel the enemy whether seen or not, hence why stealth doesnt affect it. Also the range for the telepathic jamming is 12" which unfortunately does outrange all weapons till one gets to War level and above. Even then though one round of fire is not going to help when next turn you know the telepaths would be in range. The short range does hurt the shadows on quite a few occasions.

I'm talking fluffy from the show, the only telepaths I think you ever see are Humans, Centauri & Minbari. And the Minbari teeps fought the shadows laying on beds, not on a warship bridge like Leta (Leata? Lita?).
 
Jetbaker said:
I dont believe LOS is required to use it. That is my understanding of it as it is more of a reaching out with your mind to feel the enemy whether seen or not, hence why stealth doesnt affect it. Also the range for the telepathic jamming is 12" which unfortunately does outrange all weapons till one gets to War level and above. Even then though one round of fire is not going to help when next turn you know the telepaths would be in range. The short range does hurt the shadows on quite a few occasions.

I'm talking fluffy from the show, the only telepaths I think you ever see are Humans, Centauri & Minbari. And the Minbari teeps fought the shadows laying on beds, not on a warship bridge like Leta (Leata? Lita?).[/quote]

I always assumed they were behind some of that virtually indestructible transparent material they used to make the tubes for the tube system on mars, or since its made by the minbari it is probably much better.
 
hiffano said:
It's one ship, and I mean ONE ship, the Excaliber, in a campaign, once it's dead, it's dead, it's a very expensive one off ship, that most EA players wouldn't consider risking. Wouldn't worry about it in the slightest, the Narn can take the KBT, the Brakiri can take the Brickvoki, and build multiples. EA don't get that, they top out at war, and have one ship. Assuming I have read the second ed update correctly anyway.

I just hope the Earth Alliance isn't singled out for not having a non-unique armageddon priority ship, for one thing the EA has had a chance to work with Vorlon and Shadowtech, and another thing is, they are a major power, and the Brakiri have not have the chance to work with ancient tech, nor are they a major power.
 
Junior said:
I just hope the Earth Alliance isn't singled out for not having a non-unique armageddon priority ship, for one thing the EA has had a chance to work with Vorlon and Shadowtech, and another thing is, they are a major power, and the Brakiri have not have the chance to work with ancient tech, nor are they a major power.

well according to SFOS the Brakiri did work on Vorlon guns to produce the Kaliva.
However I agree, the league races shouldn't have Armaggedon ships especially if the EA hasn't got them.

I liked the idea of other races building "Armaggedon ships" in reaction to the ISA's Victory class (one reason why I thought the Warlock being one was a bad idea)
 
One thing im quite interested in 2e is the Intentisfy Defensive Fire SA. Any hints on how it works??
Is there going to be anymore like Evasive Maneuvers like when the first Shadow ship chases Sheridan, we added that SA to our house rules to improve dodge or give one. You must move your full distance & only fire weapon system.
Like SA's so always interested to here about new ones.
Is Command going to get abilities like the Scout trait ?
Always thought that would be nice.
 
The problem here is, people always assume the league races are worse.
Lets not forget the Abbai have shielding technology and are nearly as old, and possibly advanced as the Minbari, the Brakiri have more money than pretty much everyone else, those two things combined should have no problem whipping up a bigger ship.
The League are the league as they themselves don't have the political clout of the other races, this doesn't mean they are backwards and unable to produce something state of the art, look at Britain, tiny Island, yet we can still produce Items of better quality (well, the military can) than a Chinese operation, yet they have vastly more people, bigger armed forces, communist state to get things done cheaper etc.
the EA had just gone through civil war, half their fleet was wiped out, their planet quarantined, it's perfectly likely that in that time frame, they couldn't build a dedicated armageddon ship, whilst other races can. (same argument may go to the Narn who had been under centauri control)

People often look at EA, as the portrayed race in the show and automatically assume they are bigger and better than everyone in the show, apart from where blatant, in the minbari and ancients, you have to remember, sure, they beat the dilgar when the league couldn't, but then apart from the Drazi, Humans are the most warlike nation in the galaxy anyway, doesn't necesarily mean they had better ships, they just used em better, at no stage is their anything that specifically states that the EA ARE technologically better than the league races (someone will drag up a line now won't they)
plus, lets face it, with the exception of the victory, and maybe adira, most races would be better taking 2 warships anyway
 
Apparently EA gave the Narn a good smackdown when they first met with inferior ships. Narn tried talking to them after that. It's EA tactics that win them battles, guess thats why they were the first young race to destroy a Sharlin.
 
hiffano said:
The problem here is, people always assume the league races are worse.

look at Britain, tiny Island, yet we can still produce Items of better quality (well, the military can) than a Chinese operation, yet they have vastly more people, bigger armed forces, communist state to get things done cheaper etc.

Nope they are either non-militaristic/low in numbers/ambition

You use the example of Britain and China. What about the example that although nations such as Japan, Germany, Canada are hi-tech they don't have aircraft carriers or nukes that less advanced nations such as Brazil (former) or India (both) or North korea (latter) have?

the EA had just gone through civil war, half their fleet was wiped out, their planet quarantined, it's perfectly likely that in that time frame, they couldn't build a dedicated armageddon ship, whilst other races can. (same argument may go to the Narn who had been under centauri control)

Well you said it yourself, if the EA are disqualified on those grounds then how come the Narn do......
 
Back
Top