Problems with Vree

Da Boss said:
Have the Balvarains act as a second wave to avoid the enemy flying through and having no fire as the carrier have reasonable guns against Vree.

This is an important point when using centauri against vree.(against anyone I guess) Your fast attack ships can get across the table and have at the enemy quickly, but you want them to be supported. If the vree can apte behind them, and there is no bigger ships bringing up the rear they get a free round of shooting. In the game I mentioned before I used a balvarian, squadroned with 2 elutarians. Against other fleets I've had centurions support the fast guys, with reasonable sucess.

If you can pull it off pincering with two groups of demos/vorchans can be effective as they can cover each other to a degree.
 
Ask Triggy if he would allow Proxies - cos you will need them :)

the Brakiri or the EA carrier would be easily recognised one.

or use counters for the Raziks
 
agile ships to match his SM as best as possible, also dont forget when going SM they genrally only move around 4".
would also consider hull 6 vessels due to the fact it actually has a use here, Vree have no beams. so perhaps a secondus or primus (which also have a few rear secondaries just in case).
 
That might be useful, yes. I want to use a Dargan, but I worry that all those Vaarls will make it useless.

I've got two Morgraths and a Sulust undergoing fleet trials (I.e. being built and painted) at the moment, so those might be handy.

Any other ideas?
 
recently played 5 battle against Dilgar which also have the ability to deal out high damage with non beam weapons. Went very well with folowing fleet: (there was no cover or hyperspace - we rolled for the former and got a paltry asteroid field in one corner - so much for using that)


Flanking / attack ships
Liati
Demos (x1)
Haven

Corvan,
Demos x2
Haven

Central/ 2nd wave
Primus,
2 Balvarin (all Raziks)
Maximus
Elutarian
Kutai

the Raziks meant I had far superior dogfighters and the long range fire was ineffective due to hull 6, interceptors and traget choice (my opponent is obessed with my carriers - which as they can take a pounding - eps after turn 1 (having launched all fighters) when they go onto CBD
 
Lord David the Denied said:
That might be useful, yes. I want to use a Dargan, but I worry that all those Vaarls will make it useless.

I've got two Morgraths and a Sulust undergoing fleet trials (I.e. being built and painted) at the moment, so those might be handy.

Any other ideas?

Sullust has good range and 2 interceptors and beams so be good against any large Vree ships.

Never used a Morgrath

:D
 
I won't have a Liati in time unless Urobach manages to get his Venator model to me inside a week and I find time to build and paint it.

Kutais and Havens I hadn't thought of but I have two of each to use. Ten Vorchan/Demos available as well.

What about an Octurion? Anyone think it'd be sueful here?
 
maybe, got good firepower and hull 6, and apart from the torpedo ships the vree have to come within its range so speed isnt a problem. needs to always be protected by a maximus boosted with sentri interceptors though. those TD precise vree torps are just nasty.
 
Octurion? No way. As War-level ships go, it's a loser, and if you end up with an endgame of 2 Xixx or Xirr vs. 1 Octurion, you're just hoping for the Turn limit on the game -- you have no answer.

Considering how many Sulust, Elutarian, or Vorchan you can get for 1 Octurion, I'm amazed anyone buys one. Remember our current words of wisdom: "Purchase Thou More Ships Than Thy Enemy, Lest Thy Lose By Sinking".

Don't. Triggy will abuse you for it.

If you can, though, do get a Holy Hand Grenade .... "They, Being Naughty In My Sight, Shall Snuff It."
 
its mainly a loser cos of its range and speed. if you wipe out enemy torpedo boats with your own torpedo boats its actually ok as it has all round firepower to counter the vree SM, combined with the fact they have to come into its range.
 
That's what I was thinking. It's a solid chunk of hull 6 toughness, and since the Vree are sans le beams, that's got to be worth something. On the other hand, it's two out of five points on its own... :?
 
Lord David the Denied said:
I've only got one Balvarin ready to use, and only four Razik flights... :?
I could always lend you some Raziks and a Balvarin! Don't forget I have a 7 FAP at War PL Centauri fleet too :P

CZuschlag said:
Don't. Triggy will abuse you for it.
LOL, I'm never that bad with choosing fleets - I just always make sure I have enough ships to mean I don't die because of it.

This is all nice to see that people are clubbing together on how to beat me :) If it helps anyone, I don't have any real choice over my fleet and it is a little unusual for a standard Vree fleet. If you ask nicely I may even list it ahead of time...

p.s. I only own one Xeel and two Xaars so no worries there ;)
 
Lord David the Denied said:
That's what I was thinking. It's a solid chunk of hull 6 toughness, and since the Vree are sans le beams, that's got to be worth something. On the other hand, it's two out of five points on its own... :?

If you want that style of ship - take two Primus - double the beams, double the ships and reasonable number of DD, TL guns 8) - you only really miss out on the command and flexibility far outweighs - esp if at least one Balvarian - +1 Command.

One Primus would be enough for me :)
 
If tailored to fighting Vree and not taking any Demoses then I'd possibly take:

1 x Liati
2 x Balvarin
2 x Corvan
6 x Vorchan
2 x Maximus
4 x Kutai

The "big ship" (ten or fewer ships) approach may be:

3 x Primus
1 x Balvarin
1 x Corvan
2 x Maximus
3 x Vorchan
 
No, Triggy --- you know you're dangerous enough without any cheeseball ships. I'm well aware of how careful an opponent needs to be courtesy of our match in Vassal.
 
Yeah, Triggy's unstoppable, but damn me if I won't beat the Forest-supporting villian yet! :twisted:

I can drop two Primus cruisers on the table but not three, or two Dargans if I get my second one painted in time. One Liati, courtesy of our resident God of Shipbuilders, is en route to me but may not arrive in time.

I was looking at using the sinful Demos, but playing it at 8AD on the ion cannons (which is fair) so I'd get the interceptor. Sentris can't keep up with Vorchans and neither can Maximi.

I've only got one Corvan fit to use and knowing Triggy, the rogue probably has a dozen Vaarls waiting to appear.

As for the Octurion vs. two Primus, the battleship actually outguns the cruisers in the front arc with all those matter cannons and the extra range on them is handy, too. Vree guns are either long range, or 15", or 10". I really think I need my 15" guns to match up to him.

Lots of opinions here, but I need more tactical wisdom. More I say! :D
 
remember the Maximus only actually needs to be within 8" of friendly ships to help.

given your ships I would go for a front line of squadroned Primus, with a second line of Elutarian / Balavarin and Maximus or two in the middle

flanking Vorchan/Demos and Kutai also a Corvan to get the re-rolls for the torpedoes...................

I still think the Octurion will prove a big target and get crited to death before it gets to do much?
 
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