Deleriad
Mongoose
As the book itself is not open content I'm not going to copy and paste extensively and I'm only working my way through what I have time for in alphabetical order.
The 0 MP cost issue. This will get referenced a lot. Basically it refers to what a spell can do when cast without manipulation, i.e. for free. If it says Spell Name: 0MPs then it has some sort of massive effect for free.
"Peasant casting" - a spell cast without manipulation has no cost whether or not it succeeds. An average peasant with just base score in a spell (23-24%) will, on average, cast it successfully once every 4 attempts. As a rule of thumb you can say that it simply takes 4 times as long for a peasant to cast the spell as a master does. Thus any sorcery spell can be cast reliably for free by anyone who knows the spell - it is simply a matter of time. Ironically a master warlock (200%) fumbles their sorcery spells exactly as often as a peasant.
Effect Stacking. Much to my amazement I've just discovered that nowhere in MRQ does it say what happens when you cast identical spells on the same target. E.g. I cast Bladesharp 1 on my sword. Next round I cast Bladesharp 1 on my sword again. What is the effect? I have to assume that stacking doesn't happen.
Needs Instant. The author seems to have forgotten the Instant trait exists. Often it is stated in the text but not always.
Ablaze: Does armor protect?
Adept (skill). 0MP and stacking: if the effect stacks, Adept can increase any skill to around +1500% for 0MP.
Amputate: for 0MP I can sever a brontosaurus leg.
Aperture:write up implies that the manipulation (targets) skill can be used to cast multiple copies of the spell at the same target. This is unclear as to whether it is allowed in the rules (unsurprisingly they say nothing about it).
Arsonist's Hand. Can the smouldering object be extinguished through mundane means before it bursts into flames?
Aura of Cold/heat/lightning. For 0 MPs these can gradually annihilate anyone in close combat with the target.
Assail: if using the combat update (opposed rolls) then what number is used to represent the auto success of the unarmed attack(s)? I guess the number that was rolled to cast the spell.
Ball of Fire: shouldn't this be Instant?
Ball of Lightning: see Ball of Fire.
Beam of Cutting: write up mentions that it is "instantaneous" but it still needs the trait: instant.
Bisect: needs to be instant (or else all the HPs come back afterwards...) What happens when you Bisect someone with -2HPs in a location...
Bonebreaker. missing instant.
Breath of the Dragon. Missing instant. I take it from the write up that it is not possible to use targets on this spell.
Burrow. 0MP. "The sorcerer and a number of people equal to
the Magnitude of the spell (who must be of SIZ 12 – 15)". Does the sorcerer have to be SIZ 12-15? Why can't the sorcerer use this to take a dwarf buddy with him. Why are dwarves too small to cast this spell?
Calcify. 0MP. Potentially kill anyone you like for 0MPs. Painfully.
Circle of Fire. 0MPs. Does the circle move with the caster?
Circle Unbroken. 0MPs.
Cloak of Flames: 0MPs.
Cold Snap. 0MPs. Needs instant trait.
Corrode. Don't think acid damage is ever defined in MRQ. Assuming it works the old way and, for argument's sake, it does acid damage at the end of every combat round, then for 0MPs a single peasant with 10 POW can dissolve a castle for 0MPs over a few day's work.
Crawling Tide. Nowhere does it say how much damage the "small bites" do. Hopefully "0" or else for 0MPs you can do 3d6 damage to each leg with half protection.
Dance the Fool. What is a "Dex skill test" in MRQ? Assuming that it is any skill with DEX as a characteristic then Dodge actually ends up -10%. 0MPs to give someone -20% to all attacks and -10% to all dodges. Not bad.
Dark Foreboding. 0MPs. Needs Instant trait.
Deep Wounding. "enchanted weapon(s) will no longer solely Impale on a
critical success but any successful hit above 50%." Does this mean that they impale when they roll 1/2 normal success chance.
Diamond Knuckles. 0MP. Fun combination with Assail...
Dirge for the Lost. For 0MPs you can really annoy every Shaman within 1 mile... Get a bunch of sad peasants to surround a necromancer's tower and he'll never summon a spirit again.
Displace. Needs instant trait.
DragonSlayer. 0MPs and kill dragons with a mob of angry peasants...
Drowning. 0MPs. It's Smother. It works against more targets and it is NOT CONCENTRATION. Technically doesn't work with the rules (does the target restart the drowning countdown each time it makes the roll?). Waterboarding jokes start here...
Earthern Assault. Needs Instant trait. For 0MPs you can do 2d6 times 1d4 damage.
Ease. 0MPs. Anyone who knows ease can have it in effect at Mag 1 for all intents and purposes permanently for 0MPs.
Electrical Blast. 0MPs. Needs Instant. This spell, along with other similarly worded ones, does more damage to centaurs than it does to horses. E.g. you roll 1d4, get a 2 and divide it by number of locations then round up i.e. every location takes 1 damage - more locations you have, more damage you take.
Ether Blast. 0MPs. For 0MPs you can inflict 1d4 damage to all locations of a target ignoring all armour and drain 1 MP.
Ether Bolt. 0MPs. Do 2d4 damage to a location ignoring mundane armour and drain 1d3 MPs. Needs Instant.
Falling Stars. 0MPs.
Festering Wounds. What happens when you cast Festering Wounds on someone who already has Festering Wounds?
Fiendish Chains. There is no mechanic in MRQ for "breaking free from STR 30". For 0MPs burn an enemy to death in a matter of a minute or two while binding them in effectively unbreakable chains. No concentration required so you can go off and smoke a pipe while it happens.
That's enough for now.
The 0 MP cost issue. This will get referenced a lot. Basically it refers to what a spell can do when cast without manipulation, i.e. for free. If it says Spell Name: 0MPs then it has some sort of massive effect for free.
"Peasant casting" - a spell cast without manipulation has no cost whether or not it succeeds. An average peasant with just base score in a spell (23-24%) will, on average, cast it successfully once every 4 attempts. As a rule of thumb you can say that it simply takes 4 times as long for a peasant to cast the spell as a master does. Thus any sorcery spell can be cast reliably for free by anyone who knows the spell - it is simply a matter of time. Ironically a master warlock (200%) fumbles their sorcery spells exactly as often as a peasant.
Effect Stacking. Much to my amazement I've just discovered that nowhere in MRQ does it say what happens when you cast identical spells on the same target. E.g. I cast Bladesharp 1 on my sword. Next round I cast Bladesharp 1 on my sword again. What is the effect? I have to assume that stacking doesn't happen.
Needs Instant. The author seems to have forgotten the Instant trait exists. Often it is stated in the text but not always.
Ablaze: Does armor protect?
Adept (skill). 0MP and stacking: if the effect stacks, Adept can increase any skill to around +1500% for 0MP.
Amputate: for 0MP I can sever a brontosaurus leg.
Aperture:write up implies that the manipulation (targets) skill can be used to cast multiple copies of the spell at the same target. This is unclear as to whether it is allowed in the rules (unsurprisingly they say nothing about it).
Arsonist's Hand. Can the smouldering object be extinguished through mundane means before it bursts into flames?
Aura of Cold/heat/lightning. For 0 MPs these can gradually annihilate anyone in close combat with the target.
Assail: if using the combat update (opposed rolls) then what number is used to represent the auto success of the unarmed attack(s)? I guess the number that was rolled to cast the spell.
Ball of Fire: shouldn't this be Instant?
Ball of Lightning: see Ball of Fire.
Beam of Cutting: write up mentions that it is "instantaneous" but it still needs the trait: instant.
Bisect: needs to be instant (or else all the HPs come back afterwards...) What happens when you Bisect someone with -2HPs in a location...
Bonebreaker. missing instant.
Breath of the Dragon. Missing instant. I take it from the write up that it is not possible to use targets on this spell.
Burrow. 0MP. "The sorcerer and a number of people equal to
the Magnitude of the spell (who must be of SIZ 12 – 15)". Does the sorcerer have to be SIZ 12-15? Why can't the sorcerer use this to take a dwarf buddy with him. Why are dwarves too small to cast this spell?
Calcify. 0MP. Potentially kill anyone you like for 0MPs. Painfully.
Circle of Fire. 0MPs. Does the circle move with the caster?
Circle Unbroken. 0MPs.
Cloak of Flames: 0MPs.
Cold Snap. 0MPs. Needs instant trait.
Corrode. Don't think acid damage is ever defined in MRQ. Assuming it works the old way and, for argument's sake, it does acid damage at the end of every combat round, then for 0MPs a single peasant with 10 POW can dissolve a castle for 0MPs over a few day's work.
Crawling Tide. Nowhere does it say how much damage the "small bites" do. Hopefully "0" or else for 0MPs you can do 3d6 damage to each leg with half protection.
Dance the Fool. What is a "Dex skill test" in MRQ? Assuming that it is any skill with DEX as a characteristic then Dodge actually ends up -10%. 0MPs to give someone -20% to all attacks and -10% to all dodges. Not bad.
Dark Foreboding. 0MPs. Needs Instant trait.
Deep Wounding. "enchanted weapon(s) will no longer solely Impale on a
critical success but any successful hit above 50%." Does this mean that they impale when they roll 1/2 normal success chance.
Diamond Knuckles. 0MP. Fun combination with Assail...
Dirge for the Lost. For 0MPs you can really annoy every Shaman within 1 mile... Get a bunch of sad peasants to surround a necromancer's tower and he'll never summon a spirit again.
Displace. Needs instant trait.
DragonSlayer. 0MPs and kill dragons with a mob of angry peasants...
Drowning. 0MPs. It's Smother. It works against more targets and it is NOT CONCENTRATION. Technically doesn't work with the rules (does the target restart the drowning countdown each time it makes the roll?). Waterboarding jokes start here...
Earthern Assault. Needs Instant trait. For 0MPs you can do 2d6 times 1d4 damage.
Ease. 0MPs. Anyone who knows ease can have it in effect at Mag 1 for all intents and purposes permanently for 0MPs.
Electrical Blast. 0MPs. Needs Instant. This spell, along with other similarly worded ones, does more damage to centaurs than it does to horses. E.g. you roll 1d4, get a 2 and divide it by number of locations then round up i.e. every location takes 1 damage - more locations you have, more damage you take.
Ether Blast. 0MPs. For 0MPs you can inflict 1d4 damage to all locations of a target ignoring all armour and drain 1 MP.
Ether Bolt. 0MPs. Do 2d4 damage to a location ignoring mundane armour and drain 1d3 MPs. Needs Instant.
Falling Stars. 0MPs.
Festering Wounds. What happens when you cast Festering Wounds on someone who already has Festering Wounds?
Fiendish Chains. There is no mechanic in MRQ for "breaking free from STR 30". For 0MPs burn an enemy to death in a matter of a minute or two while binding them in effectively unbreakable chains. No concentration required so you can go off and smoke a pipe while it happens.
That's enough for now.