Rurik said:
But we were discussing opposed rolls, not straight skills. I was just commenting on the fact that in opposed rolls there is a curve, and it favors the attacker as his skill goes up (standard halving disclaimer here), even though his relative skill to the defender is decreasing. But numbers can show just about anything if you want them too.
That is my point,. The dice are still rolling for D100 probablility opposed or not. That is why the results skew. THe poosed suystem is saying that it doesn't matter if the ratios are the same, but it does.
atgxtg said:
Consider a guy with 90% against another with 10%. Then consider a character with 9% vs. a character with 1%. In both cases character A has 10 times the skill of character B, but as far as D100 are concerned it is only an 8% advantage.
Rurik said:
Bit his skill is still 900% of the other guy, and he is still 900% more likely to win, doesn't matter 90 to 10 or 9 to 1.
But Ruik, it doesn't matter as far as the dice are concered if sis skill is 900% of the other as far as the D100 rolls go. Go use the probablilty calculator and see.
Using bluejay's explaination as a basis, the 90 vs 10 character has a huge range, 80% (11-90) of "can't loose" . So the success chance is not tied to the the
ratios (A/B) of the two skills but to the
diffeerence (A-B), sepcially the diffeernce between said skills and 100% (100-A or 100-B).
You see once you allow people to "win" failed rolls you throw out everything that isn't a autowin and replace it with a coin toss. So the 9% vs. 1% beceomes something like 58/42 ratio instead of a 9 to 1.