I noticed in High Guard that some of the designs use the rules for Primitive and Advance Spacecraft on pages 48 and 49.
Most of the advantages and disadvantages look pretty good but a couple of them stand out as being way overpowered or redundant in a 3rd Imperium setting.
“Energy Efficient” is definitely overpowered - even if it can only be selected once it massively reduces the power plant size required. Reducing the size of a Jump Drive also seems somewhat redundant when you can save way more space by reducing the fuel required. However, looking through the book the only ship that appears to take advantage of this is the Tigress. And the question would be, why?
However, I’ve done a ‘IMTU’ for the solutions.
You can use energy efficient once but only if the ship’s base tech level is 16.
You can use fuel efficient for jump drives if the base size of the drive is over 100,000 dTons.
Conveniently, these don’t exclude them per se and keep most canon ships designs more than viable.
Most of the advantages and disadvantages look pretty good but a couple of them stand out as being way overpowered or redundant in a 3rd Imperium setting.
“Energy Efficient” is definitely overpowered - even if it can only be selected once it massively reduces the power plant size required. Reducing the size of a Jump Drive also seems somewhat redundant when you can save way more space by reducing the fuel required. However, looking through the book the only ship that appears to take advantage of this is the Tigress. And the question would be, why?
However, I’ve done a ‘IMTU’ for the solutions.
You can use energy efficient once but only if the ship’s base tech level is 16.
You can use fuel efficient for jump drives if the base size of the drive is over 100,000 dTons.
Conveniently, these don’t exclude them per se and keep most canon ships designs more than viable.