Prime Directive Traveller

Perhaps we should focus on what we can do instead of what we cannot do.

We've already produced sourcebooks for the Klingons, Romulans, and Federation that are full of information about the history, culture, politics, different species and worlds, and that have detailed information about ships and weapons. While these are for GURPS and PD20M, I imagine they should convert fairly well to Traveller. :)

When I do retire and get to Amarillo in a couple of years, I'd like to see an RPG magazine/newsletter come out with some adventures/floorplans/critters for some of the discovered worlds. However, what I want is not important -- it is what you would like to see that is. What sorts of things would those be?
 
Jean,

Unfortunately, many fans are used to the free-wheeling, do as you want world of the Internet, and being told No, you can't do that here anymore makes them cranky. Welcome to the real world guys, where companies have to adhere to the laws of their country, and where said companies can get sued and go out of business if they stray out of bounds of their license.
 
billclo said:
Welcome to the real world guys, where companies have to adhere to the laws of their country, and where said companies can get sued and go out of business if they stray out of bounds of their license.
No, it is not about "the laws of their country", because Section 230 of the
Communications Decency Act rules that ADB cannot be made responsible
for anything posted on this forum:
No provider or user of an interactive computer service shall be treated as
the publisher or speaker of any information provided by another informa-
tion content provider.
Therefore it is about the fear that Paramount could cancel the license al-
though ADB did nothing to violate the rules of the license, which is a very
different case.
 
Jean said:
Perhaps we should focus on what we can do instead of what we cannot do.

We've already produced sourcebooks for the Klingons, Romulans, and Federation that are full of information about the history, culture, politics, different species and worlds, and that have detailed information about ships and weapons. While these are for GURPS and PD20M, I imagine they should convert fairly well to Traveller. :)

When I do retire and get to Amarillo in a couple of years, I'd like to see an RPG magazine/newsletter come out with some adventures/floorplans/critters for some of the discovered worlds. However, what I want is not important -- it is what you would like to see that is. What sorts of things would those be?

What might be useful (and something you've not really done for GURPS PD or PD20), once you've done the series of background books, might be to do a campaign guide - sort of take 2 or 3 periods of SFU history and really flesh them out, concentrating on the things that would make them unique from the other periods (I was thinking sort of early, middle and late), not just the starships, but the other technologies, ideas, cultural conflicts, etc. PD is good for giving an overview of the whole timeline, but it might be good to concentrate on specific periods and develop those more - maybe more specific plot hooks for each period (or a campaign arc summary), maybe even a mini-scenario for each?
 
rust said:
billclo said:
Welcome to the real world guys, where companies have to adhere to the laws of their country, and where said companies can get sued and go out of business if they stray out of bounds of their license.
No, it is not about "the laws of their country", because Section 230 of the
Communications Decency Act rules that ADB cannot be made responsible
for anything posted on this forum:
No provider or user of an interactive computer service shall be treated as
the publisher or speaker of any information provided by another informa-
tion content provider.
Therefore it is about the fear that Paramount could cancel the license al-
though ADB did nothing to violate the rules of the license, which is a very
different case.

That's nice. In an ideal world, I'd agree with you, Rust. In the real world, it's a different matter. It's already been explained that a big company with lots of money to spend can bankrupt a smaller company that tries to stick up for themselves (even if said smaller company has the law/contract/license on their side). The smaller company has to tip-toe and not upset the folk who hold their license, the very thing that keeps them in business. No License, poof, there goes ADB. And since they've managed to walk that tightrope for 30+ years, and stayed in business that long, which is unheard of in the gaming industry, how about we give them some slack?

And no, I don't work for them; I'm just a customer and fan of their games.

I think some people are just upset that they can't do what they want to do, which is their perceived version of 'REAL Trek". And they are upset that the Trek being put forth isnt' "The Trek they want". They of course are free to get a license from Paramount and make "The Trek they want", but that would cost money and effort after all.

ADB and Mongoose are doing the best they can with what they have to work with. It's simple: buy it if it looks interesting, don't if it doesn't. Capitalism in action.
 
billclo said:
They of course are free to get a license from Paramount and make "The Trek they want", but that would cost money and effort after all.
Not really, it has been done over here for many years now, and there
were no real problems with Paramount. In fact, we have an active on-
line Star Trek roleplaying game, also named Starfleet Universe, which
has been running since 1993 with the knowledge and consent of Para-
mount:

http://starfleet-universe.de/

So, while I see ADB's point of view, and do not intend to argue about it
(especially since I am not very interested in the game in the first place),
I just want to point out that this is a matter of ADB's interpretation of the
situation and wish to avoid a potential risk, not something enforced upon
ADB or Mongoose by any law.

But that's it from me about this, those more interested in the game will
find their ways to handle the problem.
 
Rick, I really do like that idea and I think it is one that Mike West has been toying with as well. We'd probably all love one that focused on the time period before the General War when there was a lot of exploration going on and brave captains led their ships to new worlds and found new civilizations. :D

Now, are you thinking primarily Federation or other empires as well?
 
Jean said:
Rick, I really do like that idea and I think it is one that Mike West has been toying with as well. We'd probably all love one that focused on the time period before the General War when there was a lot of exploration going on and brave captains led their ships to new worlds and found new civilizations. :D

Now, are you thinking primarily Federation or other empires as well?

What about one a year for the General War covering all factions? Though 17 volumes may be a bit much, compress it down to say 8? with an average of 2 years a volume
 
dreamingbadger, that is an interesting idea for supplements. Through F&E and SFB, we have a lot of information about military exploits. I wonder what is known about the politics and social behaviors outside of the "big three" of the Federation, Klingons, and Romulans.
 
Hmm, I really hadn't thought that through all that well, had I? :roll:

Doing one period in a lot of depth does make a lot of sense (as well as providing a template for future publications covering other periods) as trying to cover the entire breadth of the timeline would be like trying to cover from the Napoleonic war up to the present day! :shock:

I think the trick would be to not duplicate what was in the Federation, Romulan or Klingon main books, but to provide a lot more period-specific information, guidelines and rules. One book might provide that for the big 3, with the lesser known empires also having a section on characters in them - depending on how much info you needed to put into each book, you might need 5-8 books to cover all of the empires (as an interesting comparison GURPS Traveller covered 3-6 alien races in each of their first 3 aliens books, 16 in the 4th - all came in at under 150 pages; on the other hand - MgT alien race books cover 1 race in a lot more detail at about 230 pages per book).

Part of me also really, really wants a book covering the early years - sort of around the time that Starfleet is being formed - I think that could be a very interesting period to set a campaign in! :P

As you say, SFB and FC have covered the military campaigns relatively thoroughly, but for the rpg side of things, it would be good to know how the wars affected traders and adventurers trying to avoid getting shot at! :lol:
 
Jean said:
dreamingbadger, that is an interesting idea for supplements. Through F&E and SFB, we have a lot of information about military exploits. I wonder what is known about the politics and social behaviors outside of the "big three" of the Federation, Klingons, and Romulans.
You might even think about including "war diaries" written in the context of a few protagonists, A Vulcan trader, a Federation Marine, a Klingon Scientist and so on ?
 
rust said:
billclo said:
Welcome to the real world guys, where companies have to adhere to the laws of their country, and where said companies can get sued and go out of business if they stray out of bounds of their license.
No, it is not about "the laws of their country", because Section 230 of the
Communications Decency Act rules that ADB cannot be made responsible
for anything posted on this forum:

http://en.wikipedia.org/wiki/Godfrey_v_Demon_Internet_Service

Godfrey vs Demon internet rather changes that balance in the UK, while the settlement might not be the same these days, it established the fact that a forum owner in the UK can potentially be held responsible for material held by interested parties although exactly what that would be in this case is hard to judge as the specifics of the Godrey case were very different - the core of the Godfrey case was refusal to take any action after being informed of a defamatory post - so it will depend upon action taken, rules in place to protect etc etc.

Depends on where the post is made and held I admit, but I assumed mongoose has England-based servers and hence English & Welsh law have some sway.
 
Myrm said:
Depends on where the post is made and held I admit, but I assumed mongoose has England-based servers and hence English & Welsh law have some sway.

If the UK has similar IP Fair Use rules as the US (I believe they are), Godfrey vs Demon wouldn't be an applicable ruling...

However, contractual agreements can go beyond mere law.
 
I've been reading/following this thread, and in a general well-read layman's way, I do understand the issues - and don't necessarily disagree with ADB's position on them. However, what I'm not clear on is what exactly is being argued over.

For the sake of this discussion, I would like to establish some definitions:

ADBU: The ADB Universe. Refers to the equivalent under ADB's license from Paramount of the Traveller OTU.

STU: The Star Trek Universe. Refers to Paramount's official view of what is Star Trek. Presumably includes six TV series and eleven feature films. May or may not also include a large number of novels, though Paramount has said that those novels are "not canon". May or may not include such things as the Technical Manual(s) and commercially-published blueprints.

PD/t: Prime Directive for Traveller. Refers to the forthcoming ADB/Mongoose product that - sorta (per this discussion) - brings the Star Trek franchise to Traveller in an official (sorta) way.

Now, if I'm understanding things correctly, what ADB (via Jean) is saying is effectively that "If it's been documented as part of the STU, but not as part of the ADBU, we can't see you do anything with it, or we will have to take IP protection measures.".

Note that I said "... been documented as ...". Without that phrase, a Role-Playing Game is impossible, because a character that I create would be part of the STU (must be, to be part of the ADBU), and not documented as part of the ADBU - and thus ADB would have to take IP protection measures.

This now causes a grey area to exist - we now need to answer the following questions:

1. Are the novels and technical manuals and blueprints included in the STU?
2. What constitutes being documented as part of the STU?
3. What constitutes being documented as part of the ADBU?

If the answer to (1) is "No", then, logically, they can be drawn on - in detail - by players of PD/t, since they can't possibly violate an IP that they're explicitly not part of. That means that I can work up such interesting races as the feline Sivaoans and Eeiauoans (from Janet Kagan's "Uhura's Song"), the Hamalki (from Diane Duane's "The Wounded Sky"), or the Vinithi (from Barbara Paul's "The Three-Minute Universe"). It would also mean that I can use such individuals as a captain named James T. Kirk, a First Officer/Science Officer from a planet called Vulcan named Spock, and so on - because I'm not drawing them from the STU, I'm using the portrayals from the novels that were explicitly declared as not part of the STU.

Let's dispense with that bit of silliness; assume that the answer to (1) is "Yes".

That leaves the questions of "What does 'documented' mean?" This is the question that we really need answered from ADB and Mongoose, and the answer is likely to need to be a prepared statement from their legal departments, preferably in language that a non-lawyer can understand and interpret without needing to descend into the morass of legal "terms of art".

It should be noted that the issue here is less a question of using STU stuff that isn't ADBU stuff than it is of sharing the same in the essentially public fan communities, like this forum.

As Jean found out - sadly, in a rather abrupt and unfriendly way - the Traveller community is big on sharing openly, and we tend to draw on anything and everything we see as relevant and compatible. Rarely do we do so without altering them to fit our personal perception of "canon", and when we do, we generally make it clear which fundamental assumptions we're choosing to violate, and how. We don't generally hold with the attitude often attributed to the creators of Certain Other Games, that there is only One Right Way to play, and that the creator in question has spoken the Gospel of that One Right Way.

For Mongoose and ADB to bring out a new product like PD/t, there has to be a business reason. For ADB, it's likely to expand their market slightly, to one more reasonably vital (in the sense of energetic, not important) game system - Traveller fans are likely to be Star Trek fans, and this gives them a way to combine the two. For Mongoose, it may be a little more important - Star Trek fans aren't necessarily Traveller fans, and seeing PD/t has the potential of bringing in an influx - and a potentially sizeable one, as RPGs go - of new fans for Traveller, which can then rebound on the whole line. Given that, I can't really see anything to object to in the match, and I'll be looking at the product when it's ready. But I am first a Traveller fan, and second the editor of a Traveller fanzine, and my ultimate view of the product is going to be from that perspective. Sharing Traveller is a community practice that is extremely important to me. I understand about the need and desire to protect IP - though I fundamentally disagree with some of the practices. I don't want to impair anyone's legitimate rights in that area. But I also believe that one of the things that keeps a property like Star Trek alive is not that Holy Paramount hands down from on high a New Image, be it TV or film, but that those in whom it lit a spark of imagination fan that spark into a raging flame of creativity that is never quenched, and which finds its outlet in fanac, from fiction to conventions to games to ... whatever.

A property that you can only look at from afar, like a perfect jewel in a museum, is not a living property. A living property is one that you can pick up, and inspect closely, and see if it fits with this other property over here, and can write about that subtle shade of color deep in it that you don't get to see except close up, and about that flaw way over there in it, and how you can display it to best hide that flaw - or to show off that flaw in a way that makes it look like it's NOT a flaw. It's something you can play with - and is durable enough to stand up to your play.

So now what? Now, I think it's time to ask - as a member of the community, not as anyone In A Position To Enforce My Desires - that everyone take a step back, and a deep breath. The dialogue here needs to continue - but before it can do so, we need to get a clear definition of terms. Then, rather than arguing about those terms, we need to work together to find out how - if at all - the legal limits imposed on ADB by Paramount can be made compatible with the community ethos of the Traveller community. It does not need to be Us v. Paramount, and should not be - and not solely because (as has been pointed out) Paramount has lawyers whose lunch expense accounts are higher than our lifetime incomes.

Jean, the ball appears to be in ADB's court. What can you do to provide us with the basic terms of the discussion - in language that we can understand?
 
Back
Top