Priceless

Simulacrum

Mongoose
So a fine opportunity to do some face to face RP this weekend, and this is how it went:

2 Characters with military backgrounds decide the best way to investigate the shady merchant is to bluff their way into his house (at night) and upstairs into his parlour. Then while asking him difficult questions and getting evasive answers, they quickly resort to violent interrogation. alarmed at this change of approach, the merchant gets out a scream for help and the lady of advancing years who is his housekeeper (and downstairs) hears the screams and runs for the front door in order to get to the street and summon a constable.

Realising what is about to happen, one of the characters charges down the stairs to stop her, and with an Athletics roll, a decent Brawl (unarmed) attack etc manages to grasp hold of her and pull her back from the door in the nick of time. As he struggles to silence her, the woman's husband emerges unheard (roll 22 stealth, PC fails perception and isn't looking) from an unchecked room and brains him with a small wooden club, knocking him out cold.

Character 2 desists from his interrogation, knocks out the merchant, and runs to the help of his comrade. In the ensuing struggle with these two ageing civilians, he has to use 2 Hero Points to prevent himself suffering a similar fate and finally overpowers them.

Gotta love the Legend combat system...combined with a pair of rusty players...
 
It would be amusing to find out their reactions after they discover that the 'Shady Merchant' is somehow a benign figure.

And I wonder how our two martial types feel about almost being taken out by an elderly couple... :oops:

Lots of comedy here.
 
Sounds like a pretty standard B&E by a couple of thugs robbing a (presumably) rich guy.

Also sounds like a good GM. When you are able to twist a plot and surprise characters and make the realistic wildly entertaining, that's some of the best gaming.
 
That's an awesome story demonstrating just how well Legend handles gritty low fantasy. Indeed, I wonder whether the game system almost mandates this style of play....
 
Prime_Evil said:
That's an awesome story demonstrating just how well Legend handles gritty low fantasy. Indeed, I wonder whether the game system almost mandates this style of play....


I believe it does. If you try to adapt a D&D dungeon crawl to this system, you will have half your party dead in one combat encounter and the other half alive through DM fudging. Running the game as if it was a well developed movie or book is more ideal. Combat with this system, used sparingly and meaningfully is dramatic and thrilling. Not only is the system realistic yet playable, but because unlike a movie or book, the lead characters can get killed.
 
The problem began with Adam and Eve, they had no role
models for being parents and therefore had to rely on trial
and error, and their mistakes later became traditions ...
 
rust said:
The problem began with Adam and Eve, they had no role
models for being parents and therefore had to rely on trial
and error, and their mistakes later became traditions ...

And it only took one generation to invent "kill them and take their stuff" and that led to the genesis of FRPGs; FRPG's are part of God's plan right from the beginning, QED.
 
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