Powers of a Starport?

Shardan13

Cosmic Mongoose
What are the legal powers of a starport? For example can they ground a ship for being unsafe or not having enough crew? I know they can do custom checks but can they detain crew on suspicion that they are smugglers. Do the starports do routine inspections of ship logs to check that the ship crew do regular maintenance of their ship?
 
What are the legal powers of a starport? For example can they ground a ship for being unsafe or not having enough crew? I know they can do custom checks but can they detain crew on suspicion that they are smugglers. Do the starports do routine inspections of ship logs to check that the ship crew do regular maintenance of their ship?
IMTU the answer to all those questions is Regularly
 
Yes to everything, and a bit more. They can ground a ship suspected of being behind on their payments, they could detain crew members that have outstanding Imperial arrest warrants, or closely resemble someone who does :), they can refuse to sign off on a ship's annual maintenance certificate...
at least those are the ones that spring to mind that I have fit groups with in the past - especially during the Traveller Adventure.
 
A can imagine a scene where the travelers need to leave the world extremely quickly but the port won't let them leave because the travelers ship doesn't have the legal minimum of spare repair material on board.
 
I think Exit Visa / Stranded on Arden was a scenario entirely dedicated to having difficulty leaving a starport and I am not even sure it wasn't just bureaucracy (been a long time since I read it)
 
What are the legal powers of a starport? For example can they ground a ship for being unsafe or not having enough crew? I know they can do custom checks but can they detain crew on suspicion that they are smugglers. Do the starports do routine inspections of ship logs to check that the ship crew do regular maintenance of their ship?
Starports act with the authority of the Emperor. They are not subject to local laws, nor local governments. They are basically Imperial Embassies. So, basically, they can do whatever they want. Imperial Law is not well defined precisely for the reason that, it is designed to be flexible, so it can be used against others, but never used against the interest of the Imperium. The "interest of the Imperium" being whatever a powerful enough noble or corporate executive says that it is.
 
They must still do predictable safety validating duties. After all nothing ruins trade then having merchant starships being lost in space due to lack of maintenance of the ships or even worse the remote chance of crashing into other merchant ship.
 
What are the legal powers of a starport? For example can they ground a ship for being unsafe or not having enough crew? I know they can do custom checks but can they detain crew on suspicion that they are smugglers. Do the starports do routine inspections of ship logs to check that the ship crew do regular maintenance of their ship?
What I do generally IMTU is look to the British colonial government system and the Age of Sail. The Imperium may generally allow self government to most planets, but make no mistake Imperium rule is absolute. Naval authorities can use their discretion and authority to do nearly anything to ensure legal compliance, human rights, and control piracy.
 
What I do generally IMTU is look to the British colonial government system and the Age of Sail. The Imperium may generally allow self government to most planets, but make no mistake Imperium rule is absolute. Naval authorities can use their discretion and authority to do nearly anything to ensure legal compliance, human rights, and control piracy.
I would say that Naval Authorities use their "discretion and authority" to ensure compliance, the Emperor's rights, and control piracy. Legal is whatever the Emperor says it is. Humans/sophonts only have whatever rights the Emperor allows them to have. Anti-piracy because the Imperium doesn't profit from piracy. The Imperium only ever acts for the benefit of the Imperium, including its nobles/megacorp executives (who are normally also nobles).
 
Starports and Highports are literally Imperium territory so a lot depends on how you see the third imperium. Generally durning the early days of Traveller the Imperium ruled the StarPorts and Highports with an iron fist in a velvet glove while completely leaving the local government alone. There’s even a couple of cases where the locals government limit the local populations access to the StarPort. By the same point there at least one case where the local Port Master restricted the access to the port by the locals.

Over the years the representation of imperium has been slowly made more and more benign and the interaction between the system government and the Imperium has become less clear.

So in the end it largely depends on how you see the imperium if you’re talking about a system in the imperium. Outside of the imperium it becomes even more up to you and you need to ask yourself some questions. What’s the local government like? What the local interstellar government like if any. In theory the port master could do all of these and more but he not in a vacuum and you need to consider his bosses.
 
MYTU the starports are actually run by a local Starport authority, however they are under the Jurisdiction of the 3rd Imperium. except for E's of course, most of which don't even have buildings, just a few packed dirt landing pads (this is relevant because my players are spending more time in systems with Type E ports than anywhere else, they've gotten really good at dragging refuelling hoses into lakes, seas and rivers!)
 
What are the legal powers of a starport? For example can they ground a ship for being unsafe or not having enough crew? I know they can do custom checks but can they detain crew on suspicion that they are smugglers. Do the starports do routine inspections of ship logs to check that the ship crew do regular maintenance of their ship?
That's kind of a IYTU question, really. If you want your starports to be high security like in Star Wars, have at it.

Something to consider: the Third Imperium DOES NOT have the Posse Comitatus Act of 1876 that separates the power of the military and law enforcement. If duly authorized by both the SPA Director for the port and his own chain of command, an Army private on duty can arrest and detain someone. They'll have to answer for that arrest with their seniors, but they're just as allowed to do so as if they were on guard duty. Aid to The Civil Power is alive and well in the OTU.

IMTU, it depends on the starport..
You can bet that all A, B and some C class starports will have their own armed security. In a high value, high threat port that a portion of that armed security might even be Imperial troops [either Marines or Army], especially if a Navy Base is present insystem [see the consideration comment above].
Now, here's the thing: the average military troop is a *lousy* police officer. They go overboard over minor stuff and oftentimes miss obvious clues pointing to criminal behavior the rest of the time. This is why the Imperial Armed Services have Military Police, who are specially trained for this kind of duty.
So the way I logic this out is that guarding a starport and enforcing the law at the starport are two linked duty profiles. Every A, B, and C starport has law enforcement officers duly appointed to enforce laws, regulations, customs and immigration. That is what they do and they're good at it.
IF a starport has a military presence beyond a recruiter's office, those personnel work with their own chain of command to guard the perimeter, control access across the extrality line, and defend the port if necessary.
And, of course, in an emergency the cops and the troops support each other as necessary.
All this handles the 'who' part of the question.

As to the 'what' [as in 'what do they enforce'] part, under the authority of the Starport Authority [the SPA] AND the local Navy or system squadron commander, both law enforcement and troops are appointed to enforce whatever regulation is deemed necessary by the Port Authority.
[What that really means is, 'whatever the referee needs them to enforce for his game']
Logic says that A starports with a Navy or Scout base on a high tech high pop world are most likely to be more stringent about regulation enforcement than a Class E on the back arse of nowhere. Location and facilities will be a factor.
 
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