I wanted to get a list of items together for MGT GM's (I'll make a PDF & Open Text doc) that lists any significant rule ambiguities and/or holes. (I know every game has them and this isn't a critique really) Just add to this thread as you uncover.
I'll start.
1) Is inertia preserved when entering jump space and present upon leaving jump space?
I'll start.
1) Is inertia preserved when entering jump space and present upon leaving jump space?