msprange said:
Annatar Giftbringer said:
So, reacting with one turret and shooting down 4 missiles in succession would mean to-hit DM of 0, -1, -2, -3 but they all count as a single reaction, thus -1 for the next round and not -3?
Without coming down on one side or the other, I would be interested to know how many people read the text and think that is one reaction or many.
I would have to raise my hand or arch my eyebrow about the explanation now. It seems that there's still a lot of ambiguity here. It should be clearer, especially since you have both mixed weapons turrets and non-mixed weapons turrets.
It may simply be easier to put all weapons in the same conceptual bucket and leave it at that:
A
weapon may fire once per turn, in either offensive OR defensive mode, or as part of a reaction. So if you have three lasers in a single turret you get three opportunities (1 attack, 2 defense, for example)
A
turret may fire once per turn, in either offensive OR defensive mode. So if you have a laser and a sand caster you can fire the laser offensive, fire it defensively in point defense mode, or launch sand.
Point defense should follow the same logical rule - a gunner can engage ONE missile per unfired LASER, except when the laser was in a mixed turret that already had an action during the round. This may be a little harsh for some. So you might modify the point defense rule into stating that a laser can be fired EITHER offensively or defensively, once per round, and a ship may shoot X number of unfired lasers in point defense mode irrespective of mixed turrets or not. I would say that is a reasonable exception.
No matter how the rule comes out PLEASE make sure you put the explanation in the same place rather than jump back and forth. The mechanics for all offensive/defensive fire (along with point defense) should be in a single section. It's fine to put HOW point defense works in another section, but really they all belong together. Perhaps you could split things up by (1) explaining how offensive/defensive fire works and how often you get to shoot, then (2) speak to the things you can do offensively, and then (3) the things you can do defensively.
Since we are only covering turrets in this book, will HG expound upon this further (i.e. will barbettes and bays be involved for defensive actions like point defense, or is it exclusive to turrets only)?