OrdosMalleus
Mongoose
Realistically, with the full Pirates of Drinax box set. What books (other the main rulebook) are needed to run the campaign? What have other GMs found to be essential and what might be "nice to have, but not necessary"?
Garran said:The Drinax set has its own High Guard book that covers the most relevant ship types.
You don't really NEED anything else to run the campaign. The Drinaxian Companion is obviously very useful for expanding the adventure. The Central Supply Catalogue and/or the Traveller Comapnion are useful (by way of adding more options/stuff) as usual, and you might find the Aliens of Charted Space books helpful if you have non-human/Aslan PCs (since humans are covered in the core and Aslan get a full treatment in the Drinax set).
Garran said:The Drinax set has its own High Guard book that covers the most relevant ship types.
Condottiere said:It could be that it just wasn't a cheap ticket for Discounted Co[a/u]ch class, but a medical emergency evacuation, host to a rather virulent strain of Space Herpes.
https://www.drivethrurpg.com/browse.php?author=Christopher Griffen are the adventures I was thinking of: the author is on these forums under the name of "paltrysum".fenriswolfe said:. Thanks for the recommendations on drive-thru RPG for the adventures. I'll take a look at those.